journal article·2010-01

From 3D reconstruction to virtual reality: A complete methodology for digital archaeological exhibition

Fabio Bruno, Stefano Bruno, Giovanna De Sensi, Maria-Laura Luchi, Stefania Mancuso, Maurizio Muzzupappa

Journal of Cultural Heritage· Volume 11· Issue 1
Publisher page

Abstract

Abstract For nearly two decades, virtual reality (VR) technologies have been employed in the field of cultural heritage for various purposes. The safeguard, the protection and the fruition of the remains of the past have gained a powerful tool, thanks to the potentialities of immersive visualization and 3D reconstruction of archaeological sites and finds. VR applications based on videogame technologies are known for their realism and fluid interactivity, but the choice of the fittest technologies remains a complex task because there is an ample number of hardware devices and software development kits. Moreover the design of a VR application for cultural heritage requires several different professional skills and presents a certain complexity in coordination and management. This paper presents strategies to overcome these problems, by suggesting some guidelines for the development of VR systems for cultural heritage. It illustrates a complete methodology to create a virtual exhibition system, based on realistic high-quality 3D models of archaeological finds (reconstructed using a 3D Scanner and a high definition camera) and a low-cost multimedia stereoscopic system called MNEME, which allows the user to interact in a free and easy way with a rich collection of archaeological finds. The solution we propose is intended to be easy to transport and fully usable by different user typologies, without any external assistance or supervision.
Source: openaire · Quality: candidate unverified · Source record ↗

Research context

OpenAlex topics: 3D Surveying and Cultural Heritage · Robotics and Sensor-Based Localization · Advanced Vision and Imaging

SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.

References (31)

Show source-provided references
1. The laser recording and virtual restoration of a wooden sculpture of Buddha10.1016/S1296-2074(02)01141-X ↗
2. The digital Michelangelo project: 3D scanning of large statues
3. Building a digital model of Michelangelo's Florentine Pieta10.1109/38.974519 ↗
4. Digital 3D imaging system for rapid response on remote sites
5. Fast on-site reconstruction and visualization of archaeological finds
6. 3D reconstruction of building models
7. Automatic replication and recording of museum artifacts
8. D. Akca., F. Remondino., D. Novàk, T. Hanusch, G. Schrotter, A.Gruen, Recording and modeling of cultural heritage objects with coded structured light projection systems, in: Proceedings of 2nd International conference on remote sensing in archaeology, “From space to place”, Rome, 2006 (BAR International Series 1568), pp. 375–382.
9. A novel system for the 3D reconstruction of small archaeological objects
10. Inexpensive and robust 3D model acquisition system for three-dimensional modeling of small artifacts
11. Using non-expensive 3D scanning instruments for cultural heritage documentation
12. J.A. Beraldin, M. Picard, S.F. El-Hakim, G. Godin, V. Valzano, A. Bandiera, Virtualizing a Byzantine Crypt: challenge and impact, in Proceedings of “IS&T/SPIE annual symposium, electronic imaging, science and technology”, Santa Clara, USA, 2003, 5013, pp. 148–160.10.1117/12.476171 ↗
13. Three-dimensional acquisition of large and detailed cultural heritage objects10.1007/s00138-006-0029-z ↗
14. Data visualization in archaeology10.1147/sj.284.0569 ↗
15. A. Barcelo, M. Forte, D.H. Sanders (Eds.), Virtual reality in archaeology, Archeopress BAR International Series 843, Oxford, 2000.10.30861/9781841710471 ↗
16. The languages of archaeology: dialogue
17. Time in the valley: narratives about rural New England10.1086/341105 ↗
18. Methods for 3D digitization of cultural heritage10.1016/j.culher.2006.10.007 ↗
19. Virtual museums and virtual realities
20. Tangible photorealistic virtual museum10.1109/MCG.2005.22 ↗
21. Virtual museums for all: employing game technology for edutainment10.1007/s10055-004-0141-1 ↗
22. Digitisation to presentation – building virtual museum exhibitions
23. Archaeological data visualization in VR: analysis of lamp finds at the great temple of Petra, a case study
24. Reviving the past: cultural heritage meets virtual reality
25. Virtual Reality Technology and Museum Exhibit10.20870/IJVR.2006.5.2.2686 ↗
26. Archaeological and cultural heritage: bringing life to an unearthed Muslim suburb in an immersive environment10.1016/j.culher.2003.10.001 ↗
27. Dust and Light: Predictive Virtual Archaeology
28. Virtual Reality and Stereo Visualization in Artistic Heritage Reproduction
29. Usability evaluation of the EPOCH multimodal user interface: designing 3D tangible interactions
30. R. Peroni, La Protostoria, in: VV.AA., Storia della Calabria antica, Roma-Reggio, Calabria, 1987, pp. 67–136.
31. G. De Sensi Sestito (Ed.), I Brettii. Vol.1: Cultura, lingua e documentazione storico-archeologica, Soveria Mannelli, 1995.