Show source-provided references
2. Khan, T., Freeman, R., and Druet, A. (2025, August 25). Louder than Words: Pediatric Speech Disorders Skyrocket Throughout Pandemic. Available online: https://www.komodohealth.com/.
3. Statistics Korea (2025, August 25). Number of Registered Persons with Disabilities (by Age). KOSIS. Available online: https://kosis.kr/statHtml/statHtml.do?orgId=117&tblId=DT_11761_N003.
4. Georgiou, A.M., and Jerger, S. (2024). Editorial: Methods in speech and language: 2023. Front. Hum. Neurosci., 18.
10.3389/fnhum.2024.1475311 ↗5. Liu, N., Barakova, E.I., Zhang, F., Han, T., and Feng, J. (December, January 28). Motivating Online Game Intervention to Enhance Practice Engagement in Children with Functional Articulation Disorder. Proceedings of the HAI ’23: International Conference on Human-Agent Interaction, Gothenburg, Sweden.
6. Tiger DRS, Inc. (2025). Dr. Speech, Tiger DRS, Inc.. Available online: https://www.drspeech.com.
7. CluSoft (2025). Speech Mirror, CluSoft. Available online: https://www.speechmirror.com/.
8. WEVOSYS Medical Technology GmbH (2025). Thera Vox, WEVOSYS Medical Technology GmbH. Available online: https://www.wevosys.de.
9. Mental Imagery Therapy for Autism (MITA)—An early intervention computerized brain training program for children with ASD
10.4172/2165-7890.1000153 ↗10. Duval, J.S., Márquez Segura, E., and Kurniawan, S. (2018, January 21–26). SpokeIt: A co-created speech therapy experience. Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, QC, Canada.
10.1145/3170427.3186494 ↗11. Hair, A., Ballard, K.J., Monroe, P., Ahmed, B., and Gutierrez-Osuna, R. (2018, January 19–22). Apraxia World: A speech therapy game for children with speech sound disorders. Proceedings of the 17th ACM Conference on Interaction Design and Children, Trondheim, Norway.
10.1145/3202185.3202733 ↗14. Lyon, N.E. (2015). Feeling Factory: A Prosody Improvement Game for Children with ASD. [Ph.D. Thesis, Drexel University]. Publication No. 1594280.
15. An analysis on serious games and stakeholders’ needs for vocal training game development
10.12963/csd.18531 ↗16. Vyshedskiy, A., Khokhlovich, E., Dunn, R., Faisman, A., Elgart, J., Lokshina, L., Gankin, Y., Ostrovsky, S., DeTorres, L., and Edelson, S.M. (2020). Novel prefrontal synthesis intervention improves language in children with autism. Healthcare, 8.
10.3390/healthcare8040566 ↗18. Des Roches, C.A., Balachandran, I., Ascenso, E.M., Tripodis, Y., and Kiran, S. (2015). Effectiveness of an iPad-based software platform (Constant Therapy) in providing rehabilitation for individuals with aphasia and stroke. Front. Hum. Neurosci., 9.
20. Design Council (2025, August 25). The Double Diamond: A Universally Accepted Depiction of the Design Process. Available online: https://www.designcouncil.org.uk/our-resources/the-double-diamond/.
21. Design Council (2025, August 25). Framework for Innovation: The Double Diamond. Available online: https://www.designcouncil.org.uk/our-resources/framework-for-innovation/.
22. Nielsen, J., and Molich, R. (1990, January 1–5). Heuristic evaluation of user interfaces. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Seattle, WA, USA.
10.1145/97243.97281 ↗23. Mackay, W.E. (1988, January 15–19). Video Prototyping: A technique for developing hypermedia systems. Proceedings of the CHI’88 Conference Companion Human Factors in Computing Systems, Washington, DC, USA.
24. Karras, O., Unger-Windeler, C., Glauer, L., and Schneider, K. (2017, January 4–8). Video as a By-Product of Digital Prototyping: Capturing the Dynamic Aspect of Interaction. Proceedings of the 2017 IEEE 25th International Requirements Engineering Conference Workshops (REW), Lisbon, Portugal.
10.1109/REW.2017.16 ↗26. Heuristics and think-aloud method for evaluating the usability of game-based language learning
27. Kuniavsky, M. (2020). Observing the User Experience: A Practitioner’s Guide to User Research, Morgan Kaufmann. [2nd ed.].
29. Telehealth versus face-to-face delivery of speech language pathology services: A systematic review and meta-analysis
10.1177/1357633X241272976 ↗32. The PedsQL™ 4.0 Generic Core Scales: Concordance, reliability, and validity of the self-report of children with cerebral palsy and proxy-report of their parents
33. Determining what usability scores actually mean: Adopting an adjective rating scale
34. User perception of service quality of mHealth systems: An application of hierarchical semantic differential scale
36. Impact of game mode in multi-user serious games for upper limb rehabilitation: A within-person randomized trial on engagement and social involvement
10.1186/s12984-019-0578-9 ↗