journal article·2025-12-23Open access

The Effects of Parabolic Arc Height and Velocity of a Target During Interception on Forward Reach Movement Mechanics

Susanne M. van der Veen, Alexander Stamenkovic, Forough Abtahi, James S. Thomas

Applied Sciences· Volume 16· Issue 1

Abstract

Virtual reality (VR) provides immersive, interactive environments that can be carefully controlled for shaping movement during rehabilitation. Game mechanics such as object velocity and trajectory are often manipulated to increase engagement, but their effects on motor control strategies relevant for therapy remain unclear. This study examined how ball velocity and parabolic vertex height influence interception performance and movement patterns in VR dodgeball. Twenty-one healthy adults (10 males and 11 females; mean age of 24 ± 8 years) played virtual dodgeball in two visual environments. In the first visual environment, ‘Cannon’ dodgeball, the vertex heights were 4 m and 8 m. In the second visual condition, ‘Day’ dodgeball, the velocities were set to 40 m/s and 60 m/s. The outcomes included interception success, time to intercept, and joint kinematics (ankle, knee, hip, and lumbar spine flexion angles). Both higher velocity and vertex height reduced interception success (p < 0.001* and p < 0.001* respectively), indicating increased difficulty. However, only vertex height significantly influenced joint flexion patterns during gameplay (ankle p < 0.001*, knee p < 0.001*, hip p = 0.019*, and lumbar p = 0.026*). These results suggest that while both vertex height and velocity modulates task challenge, trajectory and vertex height more effectively shape movement strategies. Tailoring the vertex height of launched virtual objects in VR games may therefore optimize therapeutic engagement and promote desired motor behaviors.
Source: crossref · Quality: baseline

Research context

OpenAlex topics: Stroke Rehabilitation and Recovery · Virtual Reality Applications and Impacts · Motor Control and Adaptation

SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.

Affiliations

Department of Physical Therapy, East Carolina University, Greenville, NC 27858, USA

Department of Physical Therapy, Virginia Commonwealth University, Richmond, VA 23220, USA

Human Factors and User Experience Group, J.S. Held LLC, Redmond, WA 98052, USA

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