journal article·2024-09-29Open access

Editorial: Applications of Artificial Intelligence and Machine Learning in Games

Maxim Mozgovoy

Applied Sciences· Volume 14· Issue 19

Abstract

Recent developments in AI and machine learning technologies have significantly expanded their application area in games [...]
Only a short abstract or summary was supplied by the source.
Source: crossref · Quality: short

Research context

OpenAlex topics: Artificial Intelligence in Games · Educational Games and Gamification · Digital Games and Media

SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.

Affiliations

Department of Computer Science and Engineering, The University of Aizu, Tsuruga, Ikki-machi, Aizu-Wakamatsu 965-8580, Japan

References (7)

Show source-provided references
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3. Adaptive gamification in E-learning: A literature review and future challenges10.1002/cae.22477 ↗
4. Rethinking Gamification Through Artificial Intelligence10.1007/978-3-031-35930-9_17 ↗
5. Khalifa, A., Bontrager, P., Earle, S., and Togelius, J. (2020, January 19–23). Pcgrl: Procedural content generation via reinforcement learning. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Virtual. Available online: https://ojs.aaai.org/index.php/AIIDE/article/view/7416.10.1609/aiide.v16i1.7416 ↗
6. Gallotta, R., Todd, G., Zammit, M., Earle, S., Liapis, A., Togelius, J., and Yannakakis, G.N. (2024). Large Language Models and Games: A Survey and Roadmap. arXiv.10.1109/TG.2024.3461510 ↗
7. Sweetser, P. (, January 8–10). Large Language Models and Video Games: A Preliminary Scoping Review. Proceedings of the CUI ’24: Proceedings of the 6th ACM Conference on Conversational User Interfaces, Luxembourg.