Physically Based Soap Bubble Synthesis for VR
Source abstract
Abstract
To experience a real soap bubble show, materials and tools are required, as are skilled performers who produce the show. However, in a virtual space where spatial and temporal constraints do not exist, bubble art can be performed without real materials and tools to give a sense of immersion. For this, the realistic expression of soap bubbles is an interesting topic for virtual reality (VR). However, the current performance of VR soap bubbles is not satisfying the high expectations of users. Therefore, in this study, we propose a physically based approach for reproducing the shape of the bubble by calculating the measured parameters required for bubble modeling and the physical motion of bubbles. In addition, we applied the change in the flow of the surface of the soap bubble measured in practice to the VR rendering. To improve users’ VR experience, we propose that they should experience a bubble show in a VR HMD (Head Mounted Display) environment.
Source: crossref · Quality: baseline
Research context
OpenAlex topics: Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Pickering emulsions and particle stabilization
SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.
Affiliations
Division of Media Software, Sungkyul University, XICOM LAB, Anyang 430742, Korea
Funding
National Research Foundation of Korea (NRF)
References (28)
Show source-provided references
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