journal article·2025-11-02Open access

Video Gaming and Its Effects on Mental Health in Portuguese Higher Education Students: An Exploratory Analysis

Gonçalo Andrade Pires, Mariana Carvalho, Estela Vilhena

Applied Sciences· Volume 15· Issue 21

Abstract

Background: Depression, anxiety, and stress are increasingly prevalent among university students, raising concerns about the role of video gaming behaviors, social support, and academic factors in mental health. Internet Gaming Disorder (IGD), recognized in international classifications, has been linked to psychological distress but remains underexplored in Portuguese higher education students. Objective: This study aimed to examine the relationships between IGD, social support, academic performance, and mental health outcomes. Methods: A cross-sectional survey was conducted with Portuguese university students, collecting sociodemographic information, gaming habits, academic performance, social support, and mental health indicators. Data analyses included non-parametric tests, Spearman correlations, and multiple linear regression models to explore group differences, associations, and predictors of mental health outcomes. Results: No significant gender or age differences were observed in social support or mental health. Students living with parents, engaging in multiplayer gaming, and exercising regularly reported higher social support. Social support correlated negatively with depression, anxiety, and stress, whereas IGD correlated positively with these symptoms. Regression analyses identified academic performance, IGD, and intimacy as predictors of depression; family satisfaction as a predictor of anxiety; and family satisfaction and academic performance as protective factors against stress. Conclusions: Findings highlight the interplay of behavioral, social, and academic factors influencing students’ mental health. Effective interventions should reinforce family support and students’ academic self-efficacy, alongside fostering responsible gaming practices. Limitations include cross-sectional design and self-reported measures, indicating the need for longitudinal studies.
Source: crossref · Quality: baseline

Research context

OpenAlex topics: Impact of Technology on Adolescents · Digital Mental Health Interventions · Perfectionism, Procrastination, Anxiety Studies

SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.

Affiliations

UNIDCOM/IADE—Unidade de Investigação em Design e Comunicação, Faculty of Design, Technology and Communication—IADE, Universidade Europeia, 1885-060 Lisbon, Portugal

2Ai—School of Technology, Polytechnic Institute of Cávado and Ave—IPCA, 4750-810 Barcelos, Portugal

LASI—Associate Laboratory of Intelligent Systems, 4800-058 Guimarães, Portugal

Funding

national funds · FCT/MCTES · UNIAG

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