journal article·2023-12-06Open access

Roblox Graffiti Art Using Virtual Reality Devices: Reality and Spatial Presence in a Virtual Space

Gongkyu Byeon, Sunjin Yu

Applied Sciences· Volume 13· Issue 24

Abstract

Graffiti makes a city’s landscape beautiful while simultaneously being considered illegal and violating a city’s cleanliness and respect for public spaces. To solve these problems, we present metaverse virtual-world technology. Within the metaverse, graffitists can freely create, share works, and express themselves through graffiti art by virtually reproducing the walls or public facilities of a city. The created virtual space used by the graffitists in this paper is Sungnyemun, a traditional Korean heritage site. When comparing Roblox PC content and VR content experiences through IPQ surveys, it was confirmed that participants in the VR content experienced a high level of realism and local presence. Accordingly, there is a new possibility for graffiti to be recognized as a form of urban culture and artistic expression through the metaverse.
Source: crossref · Quality: baseline

Research context

OpenAlex topics: Public Spaces through Art · Digital Media and Visual Art

SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.

Affiliations

Department of Culture and Technology Convergence, Changwon National University, Changwon 51140, Republic of Korea

Department of Culture Technology, Changwon National University, Changwon 51140, Republic of Korea

Funding

National Research Foundation of Korea · Korea Research Institute for Defense Technology Planning and Advancement

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