journal article·2023-04-22Open access

Education Mobility as a Service: A Study of the Features of a Novel Mobility Platform

Małgorzata Gawlik-Kobylińska, Igor Kabashkin, Boriss Misnevs, Paweł Maciejewski

Applied Sciences· Volume 13· Issue 9

Abstract

The European Union’s Erasmus+ program strongly supports mobility for finding training or work opportunities. However, in the era of pandemics, there is a need to find remedies for restricted movement. One solution is to create a platform for collaboration in the spheres of work and training. This article aims to identify the crucial factors for the development of a novel ecosystem for the European education mobility. This mixed-method study employed interviews with 140 respondents. The authors utilized the NVivo software, specifically its Word Frequency Query functionality, to identify relevant features in the four main categories: competence acquisition, pedagogy, organization, and technology. Findings suggest that the acquisition of competencies should be oriented towards the future labor market, students prefer gamified activities, the platform should be organized to allow for easy job and training searches, and 2D and 3D solutions should be combined for versatility. Overall, future-oriented content, motivation, and technologically diverse activities are positively perceived by students and can be seen as a major trend in creating similar tools. This type of user experience research could also be extended to a group of teachers and administrative personnel engaged in education mobility as service activities. This research was conducted as part of the ERASMUS+ project eMediator.
Source: crossref · Quality: baseline

Research context

OpenAlex topics: E-Learning and Knowledge Management · Educational Games and Gamification · Mobile Learning in Education

SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.

Affiliations

Faculty of Biology and Environmental Protection, University of Lodz, Prez. Prezydenta Gabriela Narutowicza 68, 90-136 Lodz, Poland

Department of Software Engineering, Transport and Telecommunication Institute, Lomonosova Str. 1, LV-1019 Riga, Latvia

Funding

EU grant of the ERASMUS+ project eMEDIATOR

References (47)

Show source-provided references
1. Misnevs, B., Kabashkin, I., and Uzule, K. (2021, January 14–15). Education Mobility as a Service: Model of the Ecosystem. Proceedings of the Reliability and Statistics in Transportation and Communication: Selected Papers from the 21st International Multidisciplinary Conference on Reliability and Statistics in Transportation and Communication, RelStat2021, Riga, Latvia.10.1007/978-3-030-96196-1_54 ↗
2. Developing Core Competencies: Student Mobility Case10.1016/j.sbspro.2013.10.554 ↗
3. Opinions and experiences of Greek students participating in Erasmus mobility programmes and emerging opportunities for university pedagogy
4. Perifanou, M., and Economides, A.A. (2021, January 24–29). The OPENLang Network Pedagogical Framework: Designing an Open and Collaborative Language Learning Environment for Erasmus+ KA1 Mobility Participants. Proceedings of the International Conference on Human-Computer Interaction, Virtual Event.10.1007/978-3-030-77889-7_10 ↗
5. User friendliness and human-computer interaction in online library catalogues10.1108/eb047102 ↗
6. Design of human-computer interaction interface considering user friendliness
7. Robinson, Z., and Molthan-Hill, P. (2021). Assessing competencies for future-fit graduates and responsible leaders. Assess. Feedback A Post-Pandemic Era Time Learn. Incl., 196–213.
8. The required competencies for future teachers in light of the requirements of intellectual security and knowledge economy
9. The next generation core competencies for emergency management10.5055/jem.2019.0393 ↗
10. Striuk, A., and Semerikov, S.O. (2022, January 18–20). Professional competencies of future software engineers in the software design: Teaching techniques. Proceedings of the Journal of Physics: Conference Series, Kryvyi Rih, Ukraine.10.1088/1742-6596/2288/1/012012 ↗
11. The Future of e-Learning—A Case Scenario: Security Studies
12. Toward Sustainable Environmental Quality: Priority Research Questions for Asia10.1002/etc.4788 ↗
13. Mystakidis, S. (2020, January 15–17). Distance education gamification in social virtual reality: A case study on student engagement. Proceedings of the 2020 11th International Conference on Information, Intelligence, Systems and Applications IISA, Piraeus, Greece.10.1109/IISA50023.2020.9284417 ↗
14. Main trends in the development of education and professional training in the world
15. Rethinking Education in the Digital Age
16. Katsamakas, E., Miliaresis, K., and Pavlov, O.V. (2022). Digital platforms for the common good: Social innovation for active citizenship and ESG. Sustainability, 14.10.3390/su14020639 ↗
17. E-learning platforms in business education for skill acquisition
18. Challenges during the pandemic: Use of e-learning in mathematics learning in higher education10.22460/infinity.v9i2.p147-158 ↗
19. Qushem, U.B., Christopoulos, A., and Laakso, M.-J. (2022). Learning Management System Analytics on Arithmetic Fluency Performance: A Skill Development Case in K6 Education. Multimodal Technol. Interact., 6.10.3390/mti6080061 ↗
20. A blockchain-enabled e-learning platform10.1080/10494820.2020.1716022 ↗
21. MoodleREC: A recommendation system for creating courses using the moodle e-learning platform10.1016/j.chb.2019.106168 ↗
22. Christopoulos, A., Mystakidis, S., Cachafeiro, E., and Laakso, M.-J. (2022). Escaping the cell: Virtual reality escape rooms in biology education. Behav. Inf. Technol., 1–18.10.1080/0144929X.2022.2079560 ↗
23. Development of virtual reality serious game for underground rock-related hazards safety training10.1109/ACCESS.2019.2934990 ↗
24. Dynamicity of perceived willingness to communicate, motivation, boredom and anxiety in Second Life: The case of two advanced learners of English10.1080/09588221.2019.1677722 ↗
25. Lumivero.com. NVIVO (2023, April 19). Unlock Insights with Qualitative Data Analysis Software. Available online: https://lumivero.com/products/nvivo/.
26. Jantjies, M., Moodley, T., and Maart, R. (2018). Experiential Learning through Virtual and Augmented Reality in Higher Education, Assoc Computing Machinery.10.1145/3300942.3300956 ↗
27. Minecraft and machinima in action: Development of creativity in the classroom10.1080/1475939X.2018.1537933 ↗
28. Moodle platform for the construction of knowledge in intensive care: An experimental study
29. Chova, L.G., Martinez, A.L., and Torres, I.C. (2018, January 5–7). Learning analytics framework for iot security education. Proceedings of the 12th International Technology, Education and Development Conference, Valencia, Spain. INTED Proceedings.
30. Carroll, W.M. (2020). Emerging Technologies for Nurses: Implications for Practice, Springer Publishing Company.10.1891/9780826146519 ↗
31. Users of the world, unite! The challenges and opportunities of Social Media10.1016/j.bushor.2009.09.003 ↗
32. E-learning 2.0—Przegląd technologii i praktycznych wdrożeń
33. Evaluate the professional practice assessment exercise as a teaching and learning strategy
34. Kattenberg, G. (2023, April 19). Learning Analytics in ILIAS based on xAPI. Available online: https://futurelearning.nl/en/2020/01/27/learning-analytics-in-ilias-based-on-xapi/.
35. Mobile Augmented Reality in Vocational Education and Training10.1016/j.procs.2015.12.203 ↗
36. Siess, A., Hepperle, D., Wölfel, M., and Johansson, M. (2019). Interactivity, Game Creation, Design, Learning, and Innovation, Springer Publishing Company. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering.
37. Providing online exams for online learners: Does it really matter for them?10.1007/s10639-019-10020-6 ↗
38. Modern Technologies in Improving the Quality of Teaching
39. The use of an online learning and teaching system for monitoring computer aided design student participation and predicting student success10.1007/s10798-015-9346-8 ↗
40. Kümmel, E., Moskaliuk, J., Cress, U., and Kimmerle, J. (2020). Digital Learning Environments in Higher Education: A Literature Review of the Role of Individual vs. Social Settings for Measuring Learning Outcomes. Educ. Sci., 10.10.3390/educsci10030078 ↗
41. Gawlik-Kobylińska, M. (2016). Projektowanie i Wykorzystanie Materiałów Dydaktycznych w Edukacji Dla Bezpieczeństwa i Obronności, National Defence University.
42. Weichbroth, P. (2018, January 9–12). Usability attributes revisited: A time-framed knowledge map. Proceedings of the 2018 Federated Conference on Computer Science and Information Systems, Poznań, Poland.10.15439/2018F137 ↗
43. Weichbroth, P., Redlarski, K., and Garnik, I. (2016, January 11–14). Eye-tracking web usability research. Proceedings of the 2016 Federated Conference on Computer Science and Information Systems (FedCSIS), Gdansk, Poland.10.15439/2016F127 ↗
44. Owoc, M., and Weichbroth, P. (2012, January 28). Validation model for discovered web user navigation patterns. Proceedings of the Artificial Intelligence for Knowledge Management: First IFIP WG 12.6 International Workshop, AI4KM 2012, Held in Conjunction with ECAI 2012, Montpellier, France. Revised Selected Papers 1, 2014.
45. Owoc, M.L., Sawicka, A., and Weichbroth, P. (2021). Artificial Intelligence for Knowledge Management, Springer. IFIP Advances in Information and Communication Technology.10.1007/978-3-030-85001-2 ↗
46. Owoc, M., Hauke, K., and Weichbroth, P. (2015, January 25–31). Knowledge-grid modelling for academic purposes. Proceedings of the Artificial Intelligence for Knowledge Management: Third IFIP WG 12.6 International Workshop, AI4KM 2015, Held at IJCAI 2015, Buenos Aires, Argentina. Revised Selected Papers 3, 2016.
47. Lebiedź, J., and Redlarski, J. (2016). 24th International Conference on Computer Graphics, Visualization and Computer Vision WSCG 2016—Poster Papers Proceedings, Heriot-Watt University.