A Study on Visually Induced VR Reduction Method for Virtual Reality Sickness
Source abstract
Abstract
In this paper, we propose a new type of visually induced reduction method for virtual reality (VR) sickness. This method induces a gaze based on a visual guide (VG). Although VGs are used in commercial VR game contents as crosshairs, no studies have been conducted related to VR sickness. VGs can have various properties determined by position, size, shape, color, etc., and it was necessary to investigate which properties affect VR sickness. In particular, size and position of VG are properties that directly affect the user’s gaze movement. Therefore, in this paper, five VR sickness reduction methods with different position and size of VG are proposed. Then, an experiment was conducted to investigate the effectiveness of the proposed VR sickness reduction method. To this end, a SSQ (including nausea, oculomotor discomfort, disorientation, and total score) and a questionnaire on fatigue and immersion were used. From the experimental results, a VG with a size 30% that of the aspect ratio, and a position synchronized to the user’s head movement direction, was most effective in terms of VR sickness reduction and immersion.
Source: crossref · Quality: baseline
Research context
OpenAlex topics: Virtual Reality Applications and Impacts · Advanced Optical Imaging Technologies · Visual Attention and Saliency Detection
SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.
Affiliations
BioComputing Lab, Department of Computer Science and Engineering, Institute for Bio-Engineering Application Technology, Korea University of Technology and Education (KOREATECH), Cheonan 31253, Korea
Funding
Korea Government (Ministry of Science and ICT)
References (15)
Show source-provided references
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