Simulator Sickness in Maritime Training: A Comparative Study of Conventional Full-Mission Ship Bridge Simulator and Virtual Reality
Source abstract
Abstract
Maritime training increasingly employs conventional full-mission bridge simulators (FMBS) and virtual reality (VR). This study aims to compare the incidence and severity of simulator sickness induced by a conventional FMBS and an equivalent VR system during a maritime navigation task. Thirty-two final-year maritime students with no prior VR experience participated in two 30 min sessions (conventional FMBS first, then VR after a minimum two-day break), performing an identical navigational watch scenario as observers. Pre- and post-session SSQ scores were collected using a standardized questionnaire, supplemented by post-study qualitative interviews. The results indicated no significant change in SSQ scores following the conventional simulator session. In the VR session, a slight increase in Total SSQ and in Oculomotor and Disorientation subscales was observed (uncorrected p-values < 0.05), but none of these remained significant after applying a Holm–Bonferroni correction. The Nausea subscale did not increase in either condition. Notably, participants’ baseline SSQ scores were lower before the VR trial than before the conventional trial, suggesting a possible novelty effect. Qualitative feedback reflected VR’s high immersion yet also some physical discomfort (e.g., headset weight and visual resolution), with most participants preferring the conventional simulator for longer training. Overall, while VR’s current hardware had comfort limitations, using a standard calm-weather training scenario in VR produced only a minimal, statistically non-significant increase in simulator sickness compared to the conventional simulator.
Source: crossref · Quality: baseline
Research context
OpenAlex topics: Human-Automation Interaction and Safety · Maritime Navigation and Safety · Marine and Coastal Research
SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.
Affiliations
Faculty of Navigation, Maritime University of Szczecin, 70-500 Szczecin, Poland
References (52)
Show source-provided references
1. Dewan, M.H., Godina, R., Chowdhury, M.R.K., Noor, C.W.M., Wan Nik, W.M.N., and Man, M. (2023). Immersive and Non-Immersive Simulators for the Education and Training in Maritime Domain—A Review. J. Mar. Sci. Eng., 11.10.3390/jmse11010147 ↗
2. Advanced learning methods in maritime education and training: A bibliometric analysis on the digitalization of education and modern trends10.1002/cae.22690 ↗
3. Norambuena, N., Ortega, J., Muñoz-La Rivera, F., Covarrubias, M., Valín Rivera, J.L., Ramírez, E., and Ketterer, C.I.G. (2025). Integrating Digital Twins of Engineering Labs into Multi-User Virtual Reality Environments. Appl. Sci., 15.10.3390/app15073819 ↗
4. Mallam, S.C., Nazir, S., and Renganayagalu, S.K. (2019). Rethinking Maritime Education, Training, and Operations in the Digital Era: Applications for Emerging Immersive Technologies. J. Mar. Sci. Eng., 7.10.3390/jmse7120428 ↗
5. Maung, C.T. (2019). Simulation Training and Assessment in Maritime Education and Training. [Master’s Thesis, World Maritime University]. Available online: https://commons.wmu.se/all_dissertations/1140/.
6. The effect of preparatory bridge simulator training on development of situation awareness skills of watchkeepers10.37890/jwt.vi73.325 ↗
7. Gadalla, H., Helal, H., and Rashed, S. (2022, January 27–29). Incorporating Virtual Reality into Maritime Safety Training for Enhanced Competency-Based Learning Methodology. Proceedings of the Maritime Transport—9th International Conference on Maritime Transport (Maritime Transport IX), Barcelona, Spain.
8. Enhancing Maritime Education and Training (MET) through Virtual and Augmented Reality: A Voyage into Immersive Learning
9. Virtual reality enhances safety training in the maritime industry: An organizational training experiment with a non-WEIRD sample10.1111/jcal.12670 ↗
10. Nechypurenko, P.P., Stoliarenko, V.G., Selivanova, T.V., Markova, O.M., Modlo, Y.O., and Shmeltser, E.O. (2025, August 13). Development and Implementation of Educational Resources in Chemistry with Elements of Augmented Reality. Available online: https://ceur-ws.org/Vol-2547/paper12.pdf.
11. Immersive virtual reality as a tool to improve bridge teaching communication10.1016/j.eswa.2023.119502 ↗
12. Castillo, J.F.V., Santiago, L.B., and García, S.M. (2025). Optimization of Physics Learning Through Immersive Virtual Reality: A Study on the Efficacy of Serious Games. Appl. Sci., 15.10.3390/app15063405 ↗
13. Obeid, M.F., Ewais, A., and Asia, M.R. (2025). NursingXR: Advancing Nursing Education Through Virtual Reality-Based Training. Appl. Sci., 15.10.3390/app15062949 ↗
14. Korniejenko, K., and Kontny, B. (2024). The Usage of Virtual and Augmented Reality in Underwater Archeology. Appl. Sci., 14.10.3390/app14188188 ↗
15. Lackey, S., and Shumaker, R. (2016). Virtual Reality Based Navigation Training for Astronaut Moving in a Simulated Space Station. Virtual, Augmented and Mixed Reality, Springer International Publishing.10.1007/978-3-319-39907-2 ↗
16. Application of virtual reality as an alternative training media as complement of ship bridge simulator (case study: Port of tanjung emas semarang)10.1088/1755-1315/1166/1/012049 ↗
17. The Whole Ship Simulation Training Platform Based on Virtual Reality10.1109/OJITS.2021.3098932 ↗
18. Liker, L., Barić, D., Hadžić, A.P., and Bačnar, D. (2025). Profiling Students by Perceived Immersion: Insights from VR Engine Room Simulator Trials in Maritime Higher Education. Appl. Sci., 15.10.3390/app15073786 ↗
19. Chae, C.-J., Kim, D., and Lee, H.-T. (2021). A Study on the Analysis of the Effects of Passenger Ship Abandonment Training Using VR. Appl. Sci., 11.10.3390/app11135919 ↗
20. Kim, J., Lee, C., Jeong, M., Cho, E., and Lee, Y. (2023). Identifying Optimal Approaches for Sustainable Maritime Education and Training: Addressing Technological, Environmental, and Epidemiological Challenges. Sustainability, 15.10.3390/su15108092 ↗
21. Head-Mounted, Display-Based Immersive Virtual Reality Marine-Engine Training System: A Fully Immersive and Interactive Virtual Reality Environment10.1109/MSMC.2019.2948654 ↗
22. Formation of professional competency in life saving appliances operation of future seafarers by means of online and simulation VR technologies10.55056/cte.126 ↗
23. A Six Degrees of Freedom Ship Simulation System for Maritime Education10.4038/icter.v3i2.2847 ↗
24. Grassini, S., Laumann, K., and Luzi, A.K. (2021). Association of Individual Factors with Simulator Sickness and Sense of Presence in Virtual Reality Mediated by Head-Mounted Displays (HMDs). Multimodal Technol. Interact., 5.10.3390/mti5030007 ↗
25. Dużmańska, N., Strojny, P., and Strojny, A. (2018). Can Simulator Sickness Be Avoided? A Review on Temporal Aspects of Simulator Sickness. Front. Psychol., 9.10.3389/fpsyg.2018.02132 ↗
26. Recovery time from VR sickness due to susceptibility: Objective and quantitative evaluation using electroencephalography10.1016/j.heliyon.2023.e14792 ↗
27. The continuum of simulator-based maritime training and education10.1007/s13437-021-00242-2 ↗
28. An evaluation of maritime simulators from technical, instructional, and organizational perspectives: A hybrid multi-criteria decision-making approach10.1007/s13437-023-00318-1 ↗
29. Choi, M.-H., Kang, K.-Y., Lee, T.-H., and Choi, J.-S. (2024). Correlations between SSQ Scores and ECG Data during Virtual Reality Walking by Display Type. Appl. Sci., 14.10.3390/app14052123 ↗
30. Simulator sickness and its measurement with Simulator Sickness Questionnaire (SSQ)10.13075/mp.5893.00512 ↗
31. Profiling subjective symptoms and autonomic changes associated with cybersickness10.1016/j.autneu.2016.12.004 ↗
32. The effects of touchless interaction on usability and sense of presence in a virtual environment10.1007/s10055-022-00647-1 ↗
33. R Core Team (2025). R: A Language and Environment for Statistical Computing, R Foundation for Statistical Computing. Available online: https://www.r-project.org.
34. Virtual Reality Sickness: A Review of Causes and Measurements10.1080/10447318.2020.1778351 ↗
35. Virtual and augmented reality in a simulated naval engagement: Preliminary comparisons of simulator sickness and human performance10.1016/j.apergo.2020.103200 ↗
36. Wang, S., Deng, Z., and Yin, G. (2016). An Accurate GPS-IMU/DR Data Fusion Method for Driverless Car Based on a Set of Predictive Models and Grid Constraints. Sensors, 16.10.3390/s16030280 ↗
37. Weber, S., Weibel, D., and Mast, F.W. (2021). How to Get There When You Are There Already? Defining Presence in Virtual Reality and the Importance of Perceived Realism. Front. Psychol., 12.10.3389/fpsyg.2021.628298 ↗
38. Reductions in sickness with repeated exposure to HMD-based virtual reality appear to be game-specific10.1007/s10055-022-00634-6 ↗
39. Miguel-Alonso, I., Rodriguez-Garcia, B., Checa, D., and Bustillo, A. (2023). Countering the Novelty Effect: A Tutorial for Immersive Virtual Reality Learning Environments. Appl. Sci., 13.10.3390/app13010593 ↗
40. Cybersickness in current-generation virtual reality head-mounted displays: Systematic review and outlook10.1007/s10055-021-00513-6 ↗
41. Measuring visual fatigue and visual discomfort associated with 3-D displays10.1889/JSID18.11.931 ↗
42. Resolving the Vergence-Accommodation Conflict in Head-Mounted Displays10.1109/TVCG.2015.2473855 ↗
43. Lindberg, C.K.K. (2025, May 30). Cybersickness in a Virtual and Mixed Reality Flight Simulator with a Video See-Through Head-Mounted Display. Available online: https://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-340950.
44. Neutral density filter-based catadioptric optical design for thin virtual reality head-mounted device10.1016/j.optlastec.2023.109623 ↗
45. Mosher, R. (2021). Effects of Immersive Virtual Reality Displays on Oculomotor Function. [Master’s Thesis, California State University].
46. Display and Optics Architecture for Meta’s AR/VR Development
47. Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness10.1207/s15327108ijap0303_3 ↗
48. A narrative review of immersive virtual reality’s ergonomics and risks at the workplace: Cybersickness, visual fatigue, muscular fatigue, acute stress, and mental overload10.1007/s10055-022-00672-0 ↗
49. Thorp, S.O., Rimol, L.M., Lervik, S., Evensmoen, H.R., and Grassini, S. (2024). Comparative analysis of spatial ability in immersive and non-immersive virtual reality: The role of sense of presence, simulation sickness and cognitive load. Front. Virtual Real., 5.10.3389/frvir.2024.1343872 ↗
50. Psychophysiological evaluation of seafarers to improve training in maritime virtual simulator10.1016/j.aei.2020.101048 ↗
51. 78-4: Screen Door Effect Mitigation and Its Quantitative Evaluation in VR Display10.1002/sdtp.11847 ↗
52. Weissenberger, F. (2022). Implementation of Virtual Reality (VR) Simulators in Norwegian Maritime Pilotage Training. [Master’s Thesis, UiT The Arctic University of Norway]. Available online: https://munin.uit.no/handle/10037/26258.