A Reconstruction of the Shrine of the Prophet Nahum: An Analysis of 3D Documentation Methods and Data Transfer Technology for Virtual and Augmented Realities
Source abstract
Abstract
This article focuses on modern methods of documentation and visualization for a historic object. Digital photogrammetry and terrestrial laser scanning (TLS), which are essential tools for documenting cultural heritage in view of their rapid development in recent years, were used, compared, and analyzed. Furthermore, the use of available 3D computer graphics technologies for visualization is described and an optimal procedure for converting the object into VR and AR is proposed and implemented. The technologies presented in this article were tested within the context of a project on the reconstruction of the shrine of the Prophet Nahum in the city of Alqosh in northern Iraq, taking the shrine as a case study. Funded by ARCH Int. and provided by GemaArt Int., the restoration project started in 2018 and was completed in 2021. The ongoing documentation was prepared by the CTU and it used the materials for research purposes. Accurate documentation using photogrammetry, drones, and TLS was key to the restoration. Leica BLK360, Faro Focus S150, and GeoSlam laser scanners were used, as well as photogrammetric methods. In particular, the documentation process involved the creation of 3D textured models from the photogrammetry, which were compared to the TLS data to ensure accuracy. These models were necessary to track changes during the reconstruction phases and to calculate the volumes of rubble removed and materials added. Our data analysis revealed significant differences between the construction logs and the analysis of the accurate 3D models; the results showed an underestimation of the displaced material statements by 13.4% for removed material and 4.6% for added material. The use of heat maps and volumetric analyses helped to identify areas of significant change that guided the reconstruction and documented significant changes to the building for the investor. These findings are important for use in the construction industry with respect to historic sites as well as for further research focused on visualization using VR (virtual reality) and AR (augmented reality). The conversion of existing 3D models into VR and AR is rapidly evolving and significant progress was made during this project. The Unreal Engine (UE) game engine was used. Despite the significantly improved performance of the new UE 5 version, the data for conversion to VR and AR needs to be decimated to reduce the amount—in our case, this was by up to 90%. The quality appearance of the objects is then ensured by textures. An important outcome of this part of the research was the debugged workflow developed to optimize the 3D models for VR, which was essential for creating a virtual museum that shows the restoration process.
Source: crossref · Quality: baseline
Research context
OpenAlex topics: 3D Surveying and Cultural Heritage · Archaeological Research and Protection · Remote Sensing and LiDAR Applications
SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.
Affiliations
Department of Geomatics, Faculty of Civil Engineering, Czech Technical University in Prague, 16629 Prague, Czech Republic
Funding
Internal grant of the CTU in Prague
References (51)
Show source-provided references
1. Stylianidis, E. (2019). CIPA—Heritage Documentation 50 Years: Looking Backwards. The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Copernicus GmbH.10.5194/isprs-archives-XLII-2-W14-1-2019 ↗
2. From Digital Photography to Photogrammetry for Cultural Heritage Documentation and Dissemination
3. The problems of the obelisk revisited: Photogrammetric measurement of the speed of quarrying granite using dolerite pounders
4. Photogrammetric measurements of heritage objects
5. Documentation of cultural heritage using digital photogrammetry and laser scanning10.1016/j.culher.2007.06.003 ↗
6. Silver, M., Fangi, G., and Denker, A. (2018). Reviving Palmyra in Multiple Dimensions: Images, Ruins and Cultural Memory, Whittles Publishing.
7. Reality-based 3D documentation of natural and cultural heritage sites—Techniques, problems, and examples10.1007/s12518-010-0025-x ↗
8. Stylianidis, E., and Remondino, F. (2016). 3D Recording, Documentation and Management of Cultural Heritage, Whittles Publishing.
9. Old objects, new media: Historical collections, digitization and affect10.1177/1359183512453534 ↗
10. Preliminary Survey of Historic Buildings with Wearable Mobile Mapping Systems and UAV Photogrammetry10.5194/isprs-archives-XLVIII-M-2-2023-1217-2023 ↗
11. Yu, J., Jiang, X., Xu, F., Chen, H., Wu, W., Qiu, R., Ma, W., Liu, Y., and Wu, G. (2024). Research on the Reconstruction Method of Old Houses in Mindong, Republic of China, Based on a Wearable Mobile Scanning System. Buildings, 14.10.3390/buildings14061766 ↗
12. Radiocarbon dating in archaeology: Interdisciplinary aspects and consequences (an overview)10.1063/1.4984870 ↗
13. Pavelka, K., Šedina, J., and Matoušková, E. (2018). High Resolution Drone Surveying of the Pista Geoglyph in Palpa, Peru. Geosciences, 8.10.3390/geosciences8120479 ↗
14. Static Terrestrial Laser Scanning (TLS) for Heritage Building Information Modeling (HBIM): A Systematic Review10.3390/virtualworlds2020006 ↗
15. 3D model-based terrestrial laser scanning (TLS) observation network planning for large-scale building facades10.1016/j.autcon.2022.104594 ↗
16. Keitaanniemi, A., Virtanen, J.-P., Rönnholm, P., Kukko, A., Rantanen, T., and Vaaja, M.T. (2021). The Combined Use of SLAM Laser Scanning and TLS for the 3D Indoor Mapping. Buildings, 11.10.3390/buildings11090386 ↗
17. Testing of close-range photogrammetry and laser scanning for easy documentation of historical objects and buildings parts
18. Boardman, C., and Bryan, P. (2018). 3D Laser Scanning for Heritage: Advice and Guidance on the Use of Laser Scanning in Archaeology and Architecture. Historic England Guidance Series, Historic England. [3rd ed.].
19. Adamopoulos, E., and Rinaudo, F. (2020). UAS-Based Archaeological Remote Sensing: Review, Meta-Analysis and State-of-the-Art. Drones, 4.10.3390/drones4030046 ↗
20. Oikonomou, A., Bougiatioti, F., and Georgopoulos, P. (2017, January 20–22). The Course of Building Materials in Historic Buildings and Monuments. Proceedings of the 10th International Symposium on the Conservation of Monuments in the Mediterranean Basin (Monubasin 2017), Athens, Greece.10.1007/978-3-319-78093-1_46 ↗
21. Matoušková, E., Pavelka, K., and Ibrahim, S. (2021). Creating a Material Spectral Library for Plaster and Mortar Material Determination. Materials, 14.10.3390/ma14227030 ↗
22. Monitoring biological degradation of historical stone using hyperspectral imaging
23. Nilson, T., and Thorell, K. (2018). Cultural Heritage Preservation: The Past, the Present and the Future, Halmstad University Press.
24. Analysis of Different Methods for 3D Reconstruction of Natural Surfaces from Parallel-Axes UAV Images10.1111/phor.12115 ↗
25. Building Information Modelling for Cultural Heritage: A review
26. Gathering Geodata for HBIM and Analysis on Preserving a Caravanserai in Koysenjaq10.5194/isprs-archives-XLVI-5-W1-2022-185-2022 ↗
27. From reality to parametric models of cultural heritage assets for HBIM10.5194/isprs-archives-XLII-2-W15-413-2019 ↗
28. Universal Design and Cultural Heritage
29. Pavelka, K., and Landa, M. (2024). Using Virtual and Augmented Reality with GIS Data. ISPRS Int. J. Geo-Inf., 13.10.3390/ijgi13070241 ↗
30. Using of modern technologies for visualization of cultural heritage
31. Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality10.1145/3377143 ↗
32. Wilmshurst, D. (2000). The Ecclesiastical Organisation of the Church of the East 1318–1913, Corpus Scriptorum Christianorum Orientalium; Peeters.
33. Parpola, S. (1997). Assyrian Prophecies, State Archives of Assyria.
34. Web Assyrian Monasteries, and Shaikho, F.P. (2024, November 06). Al-Diura (The Monastaries). No. 89, p. 59. Available online: https://rinj.org/mars/.
35. Wilmshurst, D. (2011). The Martyred Church A History of the Church of the East, East & West Publishing Limited, East & West Publishing Ltd.
36. Girling, F.K. (2015). The Chaldean Catholic Church: A Study in Modern History, Ecclesiology and Church-State Relations (2003–2013). [Ph.D. Thesis, Department of Theology, Heythrop College, University of London].
37. Budge, E.A.W. (1902). The Histories of Rabban Hormizd the Persian and Rabban Bar-Idta, Luzac and Company.
38. (2024, July 15). Nahum’s Tomb: A Shavuot Like No Other. Available online: https://www.myjewishlearning.com/article/nahums-tomb-a-shavuot-like-no-other/.
39. Coogan, M.D. (2009). A Brief Introduction to the Old Testament, Oxford University Press.10.1093/actrade/9780195305050.001.0001 ↗
40. Nahum—The Prophet and His Message
41. Babana, J.B. (2012). Alqosh cibra at-Tarikh (Alqosh through the History). Assyrian Cultural Center. [2nd ed.].
42. Combined precise documentation and virtual reconstruction of prophet Nahum shrine in Alqosh, Iraq10.5194/isprs-archives-XLII-2-W15-909-2019 ↗
43. Virtual scientific expedition for 3D scanning of museum artifacts in the COVID-19 period—The methodology and case study
44. Modern Methods of Documentation and Visualization of Historical Mines in the UNESCO Mining Region in the Ore Mountains
45. Molinari, N.M. (2022). Virtual Reality in Future Museums, FrancoAngeli eBooks.
46. Cultural Heritage and Virtual reality: Application for the Visualisation of Historical 3D Reproduction
47. Digital heritage construction: Testing the heritage value of construction documentation and building processes through Virtual Reality10.1016/j.foar.2024.02.012 ↗
48. Virtual reality adoption during the COVID-19 pandemic: A uses and gratifications perspective10.1016/j.tele.2021.101728 ↗
49. (2024, July 15). Agisoft Metashape Version 2.0.0 Release (31 December 2022). Available online: https://www.3ds-scan.de/en/agisoft-metashape-version-2-0-0-release-31-12-22/.
50. ADOBE (2024, August 22). What is Normal Mapping?. Available online: https://www.adobe.com/products/substance3d/discover/normal-mapping.html.
51. Unity (2024, August 22). Add Ambient Occlusion?. Available online: https://docs.unity3d.com/Manual/LightingBakedAmbientOcclusion.html.