Optimal Deception Asset Deployment in Cybersecurity: A Nash Q-Learning Approach in Multi-Agent Stochastic Games
Source abstract
Abstract
In the face of an increasingly intricate network structure and a multitude of security threats, cyber deception defenders often employ deception assets to safeguard critical real assets. However, when it comes to the intranet lateral movement attackers in the cyber kill chain, the deployment of deception assets confronts the challenges of lack of dynamics, inability to make real-time decisions, and not considering the dynamic change of an attacker’s strategy. To address these issues, this study introduces a novel maze pathfinding model tailored to the lateral movement context, in which we try to find out the attacker’s location to deploy deception assets accurately for interception. The attack–defense process is modeled as a multi-agent stochastic game, by comparing it with random action policy and Minimax-Q algorithm, we choose Nash Q-learning to solve the deception asset’s deployment strategy to achieve the optimal solution effect. Extensive simulation tests reveal that our proposed model exhibits good convergence properties. Moreover, the average defense success rate surpasses 70%, attesting to the model’s efficacy.
Source: crossref · Quality: baseline
Research context
OpenAlex topics: Network Security and Intrusion Detection · Information and Cyber Security · Smart Grid Security and Resilience
SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.
Affiliations
Institute of Information Technology, PLA Information Engineering University, Zhengzhou 450002, China
Funding
National Key Research and Development Program of China · Major Science and Technology Project of Henan Province in China
References (31)
Show source-provided references
1. (2023, May 01). IT Giant Bitmarck Shuts Down Customer, Internal Systems after Cyberattack. Available online: https://www.theregister.com/2023/05/01/bitmarck_data_breach.
2. (2023, January 18). Maritime Giant DNV Says 1000 Ships Affected by Ransomware Attack. Available online: https://techcrunch.com/2023/01/18/dnv-norway-shipping-ransomware.
3. (2023, February 22). Portuguese Water Utility Attacked by LockBit. Available online: https://www.scmagazine.com/brief/portuguese-water-utility-attacked-by-lockbit.
4. Yadav, T., and Rao, A.M. (2015, January 10–13). Technical aspects of cyber kill chain. Proceedings of the Third International Symposium on Security in Computing and Communications (SSCC’15), SSCC 2015, Kochi, India.10.1007/978-3-319-22915-7_40 ↗
5. Cyber kill chain-based taxonomy of advanced persistent threat actors: Analogy of tactics, techniques, and procedures
6. Moving target defense techniques: A survey10.1155/2018/3759626 ↗
7. A survey of moving target defenses for network security10.1109/COMST.2020.2982955 ↗
8. Mtd, where art thou? A systematic review of moving target defense techniques for iot10.1109/JIOT.2020.3040358 ↗
9. Lu, Z., Wang, C., and Zhao, S. (2020). Cyber Deception for Computer and Network Security: Survey and Challenges. arXiv.
10. Cyber deception: Overview and the road ahead10.1109/MSP.2018.1870866 ↗
11. Towards a cognitive theory of cyber deception10.1111/cogs.13013 ↗
12. Three decades of deception techniques in active cyber defense-retrospect and outlook10.1016/j.cose.2021.102288 ↗
13. Paxton, N.C., Jang, D.-I., Russell, S., Ahn, G.-J., Moskowitz, I.S., and Hyden, P. (2015, January 5–8). Utilizing network science and honeynets for software induced cyber incident analysis. Proceedings of the 2015 48th Hawaii International Conference on System Sciences, Kauai, HI, USA.10.1109/HICSS.2015.619 ↗
14. A survey of honeypots and honeynets for internet of things, industrial internet of things, and cyber-physical systems10.1109/COMST.2021.3106669 ↗
15. Game theory in internet of things: A survey10.1109/JIOT.2021.3133669 ↗
16. Deceptive attack and defense game in honeypot-enabled networks for the internet of things10.1109/JIOT.2016.2547994 ↗
17. Çeker, H., Zhuang, J., Upadhyaya, S., La, Q.D., and Soong, B.-H. (2016). Decision and Game Theory for Security, Proceedings of the 7th International Conference, GameSec 2016, New York, NY, USA, 2–4 November 2016, Springer. Proceedings 7.
18. Pawlick, J., and Zhu, Q. (2015). Deception by design: Evidence-based signaling games for network defense. arXiv.
19. Basak, A., Kamhoua, C., Venkatesan, S., Gutierrez, M., Anwar, A.H., and Kiekintveld, C. (2019). Decision and Game Theory for Security, Proceedings of the 10th International Conference, GameSec 2019, Stockholm, Sweden, 30 October–1 November 2019, Springer. Proceedings 10.
20. Anwar, A.H., Kamhoua, C., and Leslie, N. (2020, January 17–20). Honeypot allocation over attack graphs in cyber deception games. Proceedings of the 2020 International Conference on Computing, Networking and Communications (ICNC), Big Island, HI, USA.10.1109/ICNC47757.2020.9049764 ↗
21. Sutton, R.S., and Barto, A.G. (2018). Reinforcement Learning: An Introduction, MIT Press.
22. Amin, M.A.R.A., Shetty, S., Njilla, L., Tosh, D.K., and Kamhoua, C. (2019). Security and Privacy in Communication Networks, Proceedings of the 15th EAI International Conference, SecureComm 2019, Orlando, FL, USA, 23–25 October 2019, Springer. Proceedings, Part II 15.
23. An intelligent deployment policy for deception resources based on reinforcement learning10.1109/ACCESS.2020.2974786 ↗
24. Huang, L., and Zhu, Q. (2019). Decision and Game Theory for Security, Proceedings of the 10th International Conference, GameSec 2019, Stockholm, Sweden, 30 October–1 November 2019, Springer. Proceedings 10.
25. Zhang, H., Liu, H., Liang, J., Li, T., Geng, L., Liu, Y., and Chen, S. (2020). Proceedings of the 2020 IEEE Symposium on Computers and Communications (ISCC), Rennes, France, 7–10 July 2020, IEEE.
26. Solving partially observable stochastic games with public observations
27. Nash Q-learning for general-sum stochastic games
28. Non-Zero Sum Nash Q-Learning for Unknown Deterministic Continuous-Time Linear Systems10.1016/j.automatica.2015.08.017 ↗
29. Online reinforcement learning in stochastic games
30. Zhang, K., Yang, Z., and Başar, T. (2021). Handbook of Reinforcement Learning and Control, Springer.
31. Online minimax q network learning for two-player zero-sum markov games10.1109/TNNLS.2020.3041469 ↗