journal article·2022-06-03Open access

Visual Management and Gamification: An Innovation for Disseminating Information about Production to Construction Professionals

Regina Maria Cunha Leite, Ingrid Winkler, Lynn Rosalina Gama Alves

Applied Sciences· Volume 12· Issue 11

Abstract

The construction industry is undergoing a digital transformation, with the goal of developing long-term solutions that promote construction companies’ alignment with market demands and that empower them to reduce production losses as much as possible. The purpose of this paper was to evaluate a gamified model for disseminating production information in the construction industry using visual management. This was a qualitative exploratory study that employed the Design Science methodology and the Design Science Research method. The model was designed, developed, and evaluated by 35 people, including 10 off-site users who focused on usability, user experience, and model promotability, 15 engineers, and 10 workers who considered user experience and promotability. Employees and managers thought the model was excellent, while outside users thought it was good. Furthermore, the evaluators made suggestions for improvements aimed at achieving excellence. We conclude that the proposed model improves production information dissemination in construction by considering the target audience’s digital inclusion and knowledge diffusion within work teams.
Source: crossref · Quality: baseline

Research context

OpenAlex topics: Educational Games and Gamification · Augmented Reality Applications · Virtual Reality Applications and Impacts

SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.

Affiliations

Department of Civil Construction, Federal Institute of Bahia, Salvador 40301-015, Brazil

Department of Management and Industrial Technology, SENAI CIMATEC University Center, Salvador 41650-010, Brazil

Institute of Humanities, UFBA, Salvador 40170-115, Brazil

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