journal article·2023-11-18Open access

Enhancing the Performance of XR Environments Using Fog and Cloud Computing

Eun-Seok Lee, Byeong-Seok Shin

Applied Sciences· Volume 13· Issue 22

Abstract

The extended reality (XR) environment demands high-performance computing and data processing capabilities, while requiring continuous technological development to enable a real-time integration between the physical and virtual worlds for user interactions. XR systems have traditionally been deployed in local environments primarily because of the need for the real-time collection of user behavioral patterns. On the other hand, these XR systems face limitations in local deployments, such as latency issues arising from factors, such as network bandwidth and GPU performance. Consequently, several studies have examined cloud-based XR solutions. While offering centralized management advantages, these solutions present bandwidth, data transmission, and real-time processing challenges. Addressing these challenges necessitates reconfiguring the XR environment and adopting new approaches and strategies focusing on network bandwidth and real-time processing optimization. This paper examines the computational complexities, latency issues, and real-time user interaction challenges of XR. A system architecture that leverages edge and fog computing is proposed to overcome these challenges and enhance the XR experience by efficiently processing input data, rendering output content, and minimizing latency for real-time user interactions.
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Research context

OpenAlex topics: IoT and Edge/Fog Computing · Augmented Reality Applications · Virtual Reality Applications and Impacts

SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.

Affiliations

Department of Computer Science & Engineering, Yuhan University, Bucheon 14780, Republic of Korea

Department of Electrical and Computer Engineering, Inha University, Incheon 22212, Republic of Korea

Funding

National Research Foundation of Korea (NRF)

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