journal article·2022-06-03Open access

A Novel Immersive Anatomy Education System (Anat_Hub): Redefining Blended Learning for the Musculoskeletal System

Ayesha Boomgaard, Kaylyn A. Fritz, Omowunmi E. Isafiade, Retha Christina M. Kotze, Okobi Ekpo, Marjorie Smith, Tyler Gessler, Kayleigh J. Filton, Christiaan C. Cupido, Bahija Aden, Ntokozo Yokwe, Luyanda Mayekiso, Siyamthanda Gxowa, Annelize Levitt, Lilitha Dlodlo, Nosicelo Madushana, Desiré Laurent de Laroche Souvestre

Applied Sciences· Volume 12· Issue 11

Abstract

Immersive technologies are redefining ways of interacting with 3D objects and their environments. Moreover, efforts in blended learning have presented several advantages of incorporating educational technology into the learning space. The advances in educational technology have in turn helped to widen the choice of different pedagogies for improving learner engagement and levels of understanding. However, there is limited research in anatomy education that has considered the use and adoption of immersive technologies for the musculoskeletal system, despite its immense advantage. This research presents a practical immersive anatomy education system (coined Anat_Hub) developed using the agile scrum and participatory design method at a selected tertiary institution in Cape Town, South Africa, which promotes learner engagement through an asynchronous technological means using augmented reality (AR). The aim of the study was to develop an immersive AR mobile application that will assist learners and educators in studying and teaching the names, attachments, and actions of muscles of the human musculoskeletal system (upper and lower limbs). The Anat_Hub application offers a wide range of useful features for promoting active and self-regulated learning, such as 3D and AR modes, glossary, and quiz features. The application was tested with potential users, and on a variety of mobile device specifications. Very few volunteers have used AR prior to this study (13.2%). On a scale of 1 to 5, the majority of volunteers scored the application a 4 or 5. Overall, results and feedback obtained from users show that the proposed immersive anatomy system could effectively improve learner engagement and retention of anatomy concepts.
Source: crossref · Quality: baseline

Research context

OpenAlex topics: Anatomy and Medical Technology · Augmented Reality Applications · Surgical Simulation and Training

SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.

Affiliations

Department of Computer Science, Faculty of Natural Sciences, University of the Western Cape, Private Bag X17, Bellville, Cape Town 7535, South Africa

Department of Medical Biosciences, Faculty of Natural Sciences, University of the Western Cape, Private Bag X17, Bellville, Cape Town 7535, South Africa

Department of Anatomy and Cellular Biology, College of Medicine and Health Sciences, Khalifa University, Abu Dhabi P.O. Box 127788, United Arab Emirates

References (43)

Show source-provided references
1. South African Government (2022, January 20). National Development Plan 2030, Available online: https://www.gov.za/issues/national-development-plan-2030.
2. Effects of virtual reality training on medical students’ learning motivation and competency10.12669/pjms.35.3.44 ↗
3. Use of human cadavers in teaching of human anatomy in Brazilian medical faculties10.4025/actascibiolsci.v39i1.33860 ↗
4. The effectiveness of virtual and augmented reality in health sciences and medical anatomy10.1002/ase.1696 ↗
5. Teaching of anatomical sciences: A blended learning approach10.1002/ca.23052 ↗
6. Impact of introduction of blended learning in gross anatomy10.1002/ase.1602 ↗
7. Modernization of an anatomy class: From conceptualization to implementation. A case for integrated multimodal–multidisciplinary teaching10.1002/ase.1296 ↗
8. Reinventing medical teaching and learning for the 21st century: Blended and flipped strategies10.4103/amhs.amhs_53_17 ↗
9. Personalized augmented reality for anatomy education10.1002/ca.22675 ↗
10. The impact of an augmented reality application on learning motivation of students10.1155/2019/7208494 ↗
11. ARBOOK: Development and assessment of a tool based on augmented reality for anatomy10.1007/s10956-014-9526-4 ↗
12. Learning anatomy via mobile augmented reality: Effects on achievement and cognitive load10.1002/ase.1603 ↗
13. Utilising mobile-augmented reality for learning human anatomy10.1016/j.sbspro.2015.07.054 ↗
14. Liarokapis, F., and Anderson, E.F. (2010, January 3–7). Using augmented reality as a medium to assist teaching in higher education. Proceedings of the Eurographics Conference: Eurographics 2010—Education Papers, Norrköping, Sweden.
15. Augmented reality in medical education?10.1007/S40037-013-0107-7 ↗
16. Virtual and augmented reality enhancements to medical and science student physiology and anatomy test performance: A systematic review and meta-analysis10.1002/ase.2049 ↗
17. Blended learning in anatomy education: A study investigating medical students’ perceptions10.12973/eurasia.2015.1326a ↗
18. Blended learning in anatomy teaching for non-medical students
19. Nobles, M.S. (2019). Innovative Instruction: Learning in Blended Human Anatomy Education. [Ph.D. Thesis, Pepperdine University]. Available online: https://digitalcommons.pepperdine.edu/etd/1040.
20. Development of interactive learning media in computer network using augmented reality technology10.1088/1742-6596/2193/1/012072 ↗
21. A survey of augmented reality10.1162/pres.1997.6.4.355 ↗
22. Augmented reality: An overview and five directions for AR in education
23. Klopfer, E. (2008). Augmented Learning: Research and Design of Mobile Educational Games, MIT Press.10.7551/mitpress/9780262113151.001.0001 ↗
24. Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning10.1007/s10956-008-9119-1 ↗
25. Teaching and learning anatomy. Pedagogical methods, history, the present and tendencies
26. Human anatomy learning systems using augmented reality on mobile application10.1016/j.procs.2018.08.152 ↗
27. Patil, S., Rao, A., Pardeshi, N., Gavhane, M., and Waghole, D. (2021). Augmented Reality in Anatomy, IJERT.
28. Cercenelli, L., De Stefano, A., Billi, A.M., Ruggeri, A., Marcelli, E., Marchetti, C., Manzoli, L., Ratti, S., and Badiali, G. (2022). AEducaAR, anatomical education in augmented reality: A pilot experience of an innovative educational tool combining AR technology and 3D printing. Int. J. Environ. Res. Public Health, 19.10.3390/ijerph19031024 ↗
29. Current status, opportunities and challenges of augmented reality in education10.1016/j.compedu.2012.10.024 ↗
30. A review of anatomy education during and after the COVID-19 pandemic: Revisiting traditional and modern methods to achieve future innovation10.1002/ca.23655 ↗
31. Best teaching practices in anatomy education: A critical review10.1016/j.aanat.2016.02.010 ↗
32. Keller, J.M. (2010). What is motivational design?. Motivational Design for Learning and Performance, Springer.10.1007/978-1-4419-1250-3 ↗
33. The effects of augmented reality-supported instruction in tertiary-level medical education10.1111/bjet.13167 ↗
34. Anatomy: Spotlight on Africa10.1002/ase.28 ↗
35. Re-thinking the missing mission of higher education: An anatomy of the research challenge of African universities10.1177/0021909611400017 ↗
36. Holmes, G. (2018). Augmented Reality Assisted Orthopaedic Surgery. [Master’s Thesis, Stellenbosch University].
37. Anatomy of learning: Instructional design principles for the anatomical sciences10.1002/ar.b.20116 ↗
38. Lap, K.C., and Wojciech, P. (2015). Learning styles in anatomy teaching and learning. Teaching Anatomy, Springer.
39. The Agile manifesto
40. Ehn, P. (1988). Work-Oriented Design of Computer Artifacts, Arbetslivscentrum. Available online: https://www.diva-portal.org/smash/get/diva2:580037/FULLTEXT02.pdf.
41. Embracing Agile
42. “Filling to capacity”: An exploratory study of project management language in agile scrum teams
43. Schuh, P. (2004). Integrating Agile Development in the Real World, Charles River Media, Inc.