journal article·2023-08-02Open access

Innovating Industrial Training with Immersive Metaverses: A Method for Developing Cross-Platform Virtual Reality Environments

Lucas G. G. Almeida, Nalini V. de Vasconcelos, Ingrid Winkler, Márcio F. Catapan

Applied Sciences· Volume 13· Issue 15

Abstract

The metaverse has garnered significant attention for its potential to provide engaging and social experiences in virtual reality. Despite substantial investment and interest from industry, there remains a lack of academic research on the development and implementation of metaverses for industrial training. Notably, research indicates that virtual reality training is, on average, four times faster than classroom-based training. This study proposes a method for developing immersive metaverses for industrial training, leveraging specialized tools like Epic Games’ Unreal Engine software version 4.27.2. To assess the efficacy of this method, a cross-platform metaverse was developed, and a questionnaire was administered to game developers. The results indicate that even junior developers and those with limited experience can comprehend the method, suggesting that it is possible to develop immersive virtual worlds with an emphasis on professional training even without prior experience with 3D modeling or third-party licensing.
Source: crossref · Quality: baseline

Research context

OpenAlex topics: Virtual Reality Applications and Impacts · Augmented Reality Applications · Educational Games and Gamification

SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.

Affiliations

PPGEM—Graduate Program in Manufacturing Engineering, Federal University of Paraná, Curitiba 81530-000, Brazil

Department of Management and Industrial Technology, SENAI CIMATEC University Center, Salvador 41650-010, Brazil

Institute for Science, Innovation and Technology in Industry 4.0/INCITE INDUSTRIA 4.0, Salvador 41650-010, Brazil

Funding

National Council for Scientific and Technological Development (CNPq)

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