journal article·2023-12-08Open access

The Use of Sense of Presence in Studies on Human Behavior in Virtual Environments: A Systematic Review

Robi Barranco Merino, Juan Luis Higuera-Trujillo, Carmen Llinares Millán

Applied Sciences· Volume 13· Issue 24

Abstract

Sense of presence is a key element of the user experience in the study of virtual environments. Understanding it is essential for disciplines, such as architecture and environmental psychology, that study human responses using simulated environments. More evidence is needed on how to optimize spatial presence in simulations of built environments. A systematic review was conducted to define the use of sense of presence in research on human behavior in virtual spaces. Conceptualized dimensions, measurement methodologies, simulation technologies and associated factors were identified. The study identified a diversity of approaches and the predominance of subjective measures over sense of presence indicators. Several studies noted that environmental variables and spatial typologies had significant effects on presence. The results showed that different user profiles responded to stimuli in different ways. The results emphasized the importance of conceiving the construct in interrelation with the built context. A more comprehensive and multidisciplinary orientation is required to identify principles that optimize the spatial experience in virtual environments. This will be important for disciplines that research the human experience using virtual environments.
Source: crossref · Quality: baseline

Research context

OpenAlex topics: Virtual Reality Applications and Impacts · Spatial Cognition and Navigation · Evacuation and Crowd Dynamics

SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.

Affiliations

University Institute for Human-Centered Technology Research (Human-Tech), Universitat Politècnica de València, 46022 Valencia, Spain

Department of Mechanical Engineering and Industrial Design, University of Cadiz, 11519 Puerto Real, Spain

Funding

Generalitat Valenciana

References (89)

Show source-provided references
1. Immersion and Emotion: Their Impact on the Sense of Presence10.1089/cpb.2004.7.734 ↗
2. Defining Virtual Reality: Dimensions Determining Telepresence10.1111/j.1460-2466.1992.tb00812.x ↗
3. (2023, October 25). International Society for Presence Research. Available online: https://ispr.info/.
4. At the Heart of It All: The Concept of Presence
5. Affective Interactions Using Virtual Reality: The Link between Presence and Emotions10.1089/cpb.2006.9993 ↗
6. A Survey of Presence and Related Concepts10.1145/3134301 ↗
7. Measuring Presence in Virtual Environments: A Presence Questionnaire10.1162/105474698565686 ↗
8. Slater, M., Linakis, V., Usoh, M., and Kooper, R. (1996, January 1–4). Immersion, Presence and Performance in Virtual Environments: An Experiment with Tri-Dimensional Chess. Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, Hong Kong, China.10.1145/3304181.3304216 ↗
9. The Sense of Presence within Auditory Virtual Environments10.1162/pres.1996.5.3.290 ↗
10. Quantifying Human Experience in Architectural Spaces with Integrated Virtual Reality and Body Sensor Networks10.1061/(ASCE)CP.1943-5487.0000812 ↗
11. An Empirical Approach to the Experience of Architectural Space in Virtual Reality—Exploring Relations between Features and Affective Appraisals of Rectangular Indoor Spaces10.1016/j.autcon.2004.07.009 ↗
12. The Use of Virtual Reality in Environment Experiences and the Importance of Realism10.1016/j.jenvp.2021.101733 ↗
13. Virtual Reality for Assessing Visual Quality and Lighting Perception: A Systematic Review10.1016/j.buildenv.2021.108674 ↗
14. Physiological Measures of Presence in Stressful Virtual Environments10.1145/566654.566630 ↗
15. Distal Attribution and Presence10.1162/pres.1992.1.1.113 ↗
16. Gallace, A., Ngo, M.K., Sulaitis, J., and Spence, C. (2011). Multiple Sensorial Media Advances and Applications: New Developments in MulSeMedia, IGI Global.
17. Musings on Telepresence and Virtual Presence10.1162/pres.1992.1.1.120 ↗
18. Autonomy, Interaction, and Presence10.1162/pres.1992.1.1.127 ↗
19. Ling, Y., Nefs, H.T., Brinkman, W.P., Qu, C., and Heynderickx, I. (2013). The Effect of Perspective on Presence and Space Perception. PLoS ONE, 8.10.1371/journal.pone.0078513 ↗
20. Saorin, J.L., Carbonell-Carrera, C., Jaeger, A.J., and Díaz, D.M. (2023). Landscape Design Outdoor–Indoor VR Environments User Experience. Land, 12.10.3390/land12020376 ↗
21. Benchmarking Thermoception in Virtual Environments to Physical Environments for Understanding Human-Building Interactions10.1016/j.aei.2018.04.008 ↗
22. In a Dirty Virtual Room: Exposure to an Unpleasant Odor Increases the Senses of Presence, Reality, and Realism10.1080/23311908.2022.2115690 ↗
23. Dinh, H.Q., Walker, N., Hodges, L.F., Song, C., and Kobayashi, A. (1999, January 13–17). Evaluating the Importance of Multi-Sensory Input on Memory and the Sense of Presence in Virtual Environments. Proceedings of the Virtual Reality Annual International Symposium, Houston, TX, USA.
24. Virtual Reality and Stimulation of Touch and Smell for Inducing Relaxation: A Randomized Controlled Trial10.1016/j.chb.2015.08.007 ↗
25. Navigating Massively Multiplayer Online Games: Evaluating 21st Century Skills for Learning within Virtual Environments10.2190/EC.44.4.f ↗
26. Archer, N.S., Bluff, A., Eddy, A., Nikhil, C.K., Hazell, N., Frank, D., and Johnston, A. (2022). Odour Enhances the Sense of Presence in a Virtual Reality Environment. PLoS ONE, 17.10.1371/journal.pone.0265039 ↗
27. Social Interaction in a Virtual Environment: Examining Socio-Spatial Interactivity and Social Presence Using Behavioral Analytics10.1016/j.chb.2015.04.044 ↗
28. van Baren, J., and Ijsselsteijn, W.A. (2004). OmniPres Project IST-2001-39237, Available online: https://www.semanticscholar.org/paper/OmniPres-project-IST-2001-39237-Deliverable-5-%3A-A/14bc4279dd1d7b1ff48dbced4634983343ee6dc6.
29. A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory10.1162/105474601300343612 ↗
30. From Presence to Consciousness through Virtual Reality10.1038/nrn1651 ↗
31. Zhang, S., Feng, X., and Shen, Y. (2021). Quantifying Auditory Presence Using Electroencephalography. Appl. Sci., 11.10.3390/app112110461 ↗
32. The Impact of Olfactory and Wind Stimuli on 360 Videos Using Head-Mounted Displays
33. Denyer, D., and Tranfield, D. (2009). The SAGE Handbook of Organizational Research Methods, Sage Publications Ltd.
34. Declaración PRISMA 2020: Una Guía Actualizada Para La Publicación de Revisiones Sistemáticas10.1016/j.recesp.2021.06.016 ↗
35. The PRISMA Statement for Reporting Systematic Reviews and Meta-Analyses of Studies That Evaluate Health Care Interventions: Explanation and Elaboration
36. The Science of Reviewing Research10.1111/j.1749-6632.1993.tb26342.x ↗
37. Cities and Neuroscience Research: A Systematic Literature Review10.3389/fpsyt.2022.983352 ↗
38. Implications of Neuroarchitecture for the Experience of the Built Environment: A Scoping Review10.1108/ARCH-09-2021-0249 ↗
39. A Comparative Review on the Role of Stimuli in Idea Generation
40. A Systematic Review of Factors That Influence Food Store Owner and Manager Decision Making and Ability or Willingness to Use Choice Architecture and Marketing Mix Strategies to Encourage Healthy Consumer Purchases in the United States, 2005–201710.1186/s12966-019-0767-8 ↗
41. Effects of Art on Surgical Patients: A Systematic Review and Meta-Analysis10.1097/SLA.0000000000001480 ↗
42. Immersive Virtual Reality for Extending the Potential of Building Information Modeling in Architecture, Engineering, and Construction Sector: Systematic Review10.1080/17538947.2022.2038291 ↗
43. VR and AR in Construction Management Research: Bibliometric and Descriptive Analyses10.1108/SASBE-01-2022-0015 ↗
44. Besné, A., Pérez, M.Á., Necchi, S., Peña, E., Fonseca, D., Navarro, I., and Redondo, E. (2021). A Systematic Review of Current Strategies and Methods for BIM Implementation in the Academic Field. Appl. Sci., 11.10.3390/app11125530 ↗
45. Recent Tools and Techniques of BIM-Based Augmented Reality: A Systematic Review10.1016/j.jobe.2021.102500 ↗
46. Khan, A., Sepasgozar, S., Liu, T., and Yu, R. (2021). Integration of BIM and Immersive Technologies for AEC: A Scientometric-SWOT Analysis and Critical Content Review. Buildings, 11.10.3390/buildings11030126 ↗
47. Aspects of Contextual Architecture Regarding Traditional/Contemporary Architecture, Physical/Cultural and Place Identity: A Systematic Literature Review10.1108/OHI-01-2022-0007 ↗
48. Marto, A., and Gonçalves, A. (2022). Augmented Reality Games and Presence: A Systematic Review. J. Imaging, 8.10.3390/jimaging8040091 ↗
49. How Do Emotions Elicited in Virtual Reality Affect Our Memory? A Systematic Review10.1016/j.chb.2023.107812 ↗
50. Synthesising Qualitative and Quantitative Evidence: A Review of Possible Methods10.1177/135581960501000110 ↗
51. Noblit, G.W., and Hare, R.D. (1988). Meta-Ethnography: Synthesizing Qualitative Studies, SAGE.10.4135/9781412985000 ↗
52. Systematically Reviewing Qualitative and Quantitative Evidence to Inform Management and Policy-Making in the Health Field10.1258/1355819054308576 ↗
53. An Overview of Content Analysis
54. Beyond Arousal and Valence: The Importance of the Biological versus Social Relevance of Emotional Stimuli10.3758/s13415-011-0062-x ↗
55. Gibson, J.J. (1979). The Ecological Approach to Visual Perception, Houghton Mifflin.
56. Being There: The Subjective Experience of Presence10.1162/pres.1992.1.2.262 ↗
57. Barfield, W., and Zeltzer, D. (1995). Presence and Performance Within Virtual. Virtual Environ. Adv. Interface Des., 473–513.10.1093/oso/9780195075557.003.0023 ↗
58. Depth of Presence in Virtual Environments10.1162/pres.1994.3.2.130 ↗
59. Effects of Auditory Information Consistency and Room Acoustic Cues on Presence in Virtual Environments10.1250/ast.29.191 ↗
60. The Subjective Sense of Presence, Emotion Recognition, and Experienced Emotions in Auditory Virtual Environments
61. Presence of Mind:A Reaction to Thomas Sheridan’s “Further Musings on the Psychophysics of Presence”10.1162/pres.1996.5.2.247 ↗
62. Further Musings on the Psychophysics of Presence10.1162/pres.1996.5.2.241 ↗
63. Riva, G., and Waterworth, J. (2003). Presence and the Self: A Cognitive Neuroscience Approach. Presence Connect, 3.
64. The Layers of Presence: A Bio-Cultural Approach to Understanding Presence in Natural and Mediated Environments10.1089/cpb.2004.7.402 ↗
65. Kalawsky, R.S. (2000, January 27–28). The Validity of Presence as a Reliable Human Performance Metric in Immersive Enivronments. Proceedings of the 3rd International Workshop on Presence, Delft, The Netherlands.
66. A Note on Presence Terminology
67. Virtual Reality and Psychopathology10.1089/cpb.1999.2.283 ↗
68. The Factor Structure of the Presence Questionnaire10.1162/105474605323384654 ↗
69. Hameed, A., and Perkis, A. (2021). A Subjective and Behavioral Assessment of Affordances in Virtual Architectural Walkthroughs. Appl. Sci., 11.10.3390/app11177846 ↗
70. Real and Illusory Interactions Enhance Presence in Virtual Environments10.1162/105474602760204318 ↗
71. A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments10.1162/pres.1997.6.6.603 ↗
72. The Modified Tellegen Absorption Scale: A Clearer Window on the Structure and Meaning of Absorption
73. Watson, D., and Clark, L.A. (1994). The PANAS-X: Manual for the Positive and Negative Affect Schedule—Expanded Form, The University of Iowa.10.17077/48vt-m4t2 ↗
74. Death with a Story: How Story Impacts Emotional, Motivational, and Physiological Responses to First-Person Shooter Video Games
75. The Experience of Presence: Factor Analytic Insights10.1162/105474601300343603 ↗
76. Presence and Reality Judgment in Virtual Environments: A Unitary Construct?10.1089/10949310050078760 ↗
77. Proposition and Validation of a Questionnaire to Measure the User Experience in Immersive Virtual Environments10.20870/IJVR.2016.16.1.2880 ↗
78. The Sense of Presence within Virtual Environments: A Conceptual Framework
79. Representations Systems, Perceptual Position, and Presence in Immersive Virtual Environments10.1162/pres.1993.2.3.221 ↗
80. Presence within Virtual Environments as a Function of Visual Display Parameters10.1162/pres.1996.5.3.274 ↗
81. Regenbrecht, H., and Schubert, T. (2021). Measuring Presence in Augmented Reality Environments: Design and a First Test of a Questionnaire. arXiv.
82. Place Presence, Social Presence, Co-Presence, and Satisfaction in Virtual Worlds10.1016/j.compedu.2011.08.024 ↗
83. Dwan, K., Gamble, C., Williamson, P.R., and Kirkham, J.J. (2013). Systematic Review of the Empirical Evidence of Study Publication Bias and Outcome Reporting Bias—An Updated Review. PLoS ONE, 8.10.1371/journal.pone.0066844 ↗
84. Increasing Value and Reducing Waste: Addressing Inaccessible Research10.1016/S0140-6736(13)62296-5 ↗
85. (2023, November 21). Cochrane Handbook for Systematic Reviews of Interventions|Cochrane Training. Available online: https://training.cochrane.org/handbook.
86. The Application of BIM in Architecture Design—Taking “Step Vision” of Contest Works for Example10.4028/www.scientific.net/AMM.357-360.155 ↗
87. A Research Agenda for Augmented and Virtual Reality in Architecture, Engineering and Construction10.1016/j.aei.2020.101122 ↗
88. Liang, K. (2011). Ergonomics for All: Celebrating PPCOE’s 20 Years of Excellence—Selected Papers of the Pan-Pacific Conference on Ergonomics, PPCOE 2010, Available online: https://ir.nctu.edu.tw/handle/11536/17046.
89. To Go Where No Man Has Gone before: Virtual Reality in Architecture, Landscape Architecture and Environmental Planning10.1016/j.compenvurbsys.2015.05.001 ↗