An Immersive Virtual Reality Training Game for Power Substations Evaluated in Terms of Usability and Engagement
Source abstract
Abstract
Safety-focused training is essential for the operation and maintenance concentrated on the reliability of critical infrastructures, such as power grids. This paper introduces and evaluates a system for power substation operational training by exploring and interacting with realistic models in virtual worlds using serious games. The virtual reality (VR) simulator used building information modelling (BIM) from a 115 kV substation to develop a scenario with high technical detail suitable for professional training. This system created interactive models that could be explored using a first-person-perspective serious game in a cave automatic virtual environment (CAVE). Different operational missions could be carried out in the serious game, allowing several skills to be coached. The suitability for vocational training carried out by utility companies was evaluated in terms of usability and engagement. The evaluation used a System Usability Scale (SUS) and a Game Engagement Questionnaire (GEQ) filled by 16 power substation operators demonstrating marginally acceptable usability, with improvement opportunities and high acceptance (by utility technicians) of this system for operation training focused on safety in such hazardous tasks.
Source: crossref · Quality: baseline
Research context
OpenAlex topics: Virtual Reality Applications and Impacts · Human-Automation Interaction and Safety · Evacuation and Crowd Dynamics
SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.
Affiliations
Faculty of Engineering, Pontificia Universidad Javeriana, Cra. 7 No. 40-62, Bogotá 110231, Colombia
Department of Architecture, Pontificia Universidad Javeriana, Cra. 7 No. 40-62, Bogotá 110231, Colombia
Independent Researcher, Bogotá 111111, Colombia
Enel-Codensa, Bogotá 110221, Colombia
References (70)
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