Digital 3D Technologies for Humanities Research and Education: An Overview
Source abstract
Abstract
Digital 3D modelling and visualization technologies have been widely applied to support research in the humanities since the 1980s. Since technological backgrounds, project opportunities, and methodological considerations for application are widely discussed in the literature, one of the next tasks is to validate these techniques within a wider scientific community and establish them in the culture of academic disciplines. This article resulted from a postdoctoral thesis and is intended to provide a comprehensive overview on the use of digital 3D technologies in the humanities with regards to (1) scenarios, user communities, and epistemic challenges; (2) technologies, UX design, and workflows; and (3) framework conditions as legislation, infrastructures, and teaching programs. Although the results are of relevance for 3D modelling in all humanities disciplines, the focus of our studies is on modelling of past architectural and cultural landscape objects via interpretative 3D reconstruction methods.
Source: crossref · Quality: baseline
Research context
OpenAlex topics: 3D Surveying and Cultural Heritage · Image Processing and 3D Reconstruction · Conservation Techniques and Studies
SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.
Affiliations
J. Professorship for Digital Humanities (Object/Image), University of Jena, 07743 Jena, Germany
Funding
Federal Ministry of Education and Research · Deutsche Forschungsgemeinschaft · European Commission · Thüringer Aufbaubank · Development Bank of Saxony · Deutsche Bundesstiftung Umwelt
References (100+)
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