A Scoping Review on Virtual Reality-Based Industrial Training
Source abstract
Abstract
The fourth industrial revolution has forced most companies to technologically evolve, applying new digital tools, so that their workers can have the necessary skills to face changing work environments. This article presents a scoping review of the literature on virtual reality-based training systems. The methodology consisted of four steps, which pose research questions, document search, paper selection, and data extraction. From a total of 350 peer-reviewed database articles, such as SpringerLink, IEEEXplore, MDPI, Scopus, and ACM, 44 were eventually chosen, mostly using the virtual reality haptic glasses and controls from Oculus Rift and HTC VIVE. It was concluded that, among the advantages of using this digital tool in the industry, is the commitment, speed, measurability, preservation of the integrity of the workers, customization, and cost reduction. Even though several research gaps were found, virtual reality is presented as a present and future alternative for the efficient training of human resources in the industrial field.
Source: crossref · Quality: baseline
Research context
OpenAlex topics: Virtual Reality Applications and Impacts · Augmented Reality Applications · Digital Transformation in Industry
SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.
Affiliations
FISEI, Universidad Tecnica de Ambato, UTA, Ambato 180206, Ecuador
FI, Universidad Nacional de La Plata, UNLP, Buenos-Aires 1900, Argentina
Instituto Superior Tecnologico Victoria Vasconez Cuvi, ISTVVC, Latacunga 050103, Ecuador
Instituto Superior Tecnologico Guayaquil, ISTG, Ambato 180205, Ecuador
DISA, University of the Basque Country, EHU/UPV, 48013 Bilbao, Spain
Funding
Universidad Técnica de Ambato · Secretaría de Educación Superior, Ciencia, Tecnología e Innovación
References (75)
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