journal article·2022-08-25Open access

VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games

Anastasios Theodoropoulos, Angeliki Antoniou

Applied Sciences· Volume 12· Issue 17

Abstract

In recent years, the use of VR games in cultural heritage has been growing. VR Games have increasingly found their way into museums and exhibitions, highlighting the increasing cultural value associated with games and the institutionalization of game culture. In particular, serious VR games have a variety of benefits for educational purposes. There are several studies that deployed VR games to improve visitor experiences in several contexts. However, there are not sufficient studies in the field that examine the benefits and drawbacks of VR gaming. This lack of classification studies is regarded as an obstacle to developing more effective games and proposing guidance on the best way of using them in cultural heritage. This review aims to analyze how VR games are used in cultural heritage settings, to explore the evolution and opportunities of this emerging field, the challenges and tensions these innovations present, and to collectively advance this work to benefit visitor experiences.
Source: crossref · Quality: baseline

Research context

OpenAlex topics: Virtual Reality Applications and Impacts · Augmented Reality Applications · Museums and Cultural Heritage

SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.

Affiliations

Department of Performing and Digital Arts, University of Peloponnese, 211 00 Nafplion, Greece

Department of Archival, Library and Information Studies, University of West Attica, 122 43 Egaleo, Greece

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