journal article·2022-09-30Open access

Augmented Reality in Cultural Heritage: An Overview of the Last Decade of Applications

Răzvan Gabriel Boboc, Elena Băutu, Florin Gîrbacia, Norina Popovici, Dorin-Mircea Popovici

Applied Sciences· Volume 12· Issue 19

Abstract

Augmented reality is a mature technology that uses the real world as a substrate and extends it by overlaying computer-generated information. It has been applied to several domains. In particular, the technology was proven to be useful for the management and preservation of Cultural Heritage. This study provides an overview of the last decade of the use of augmented reality in cultural heritage through a detailed review of the scientific papers in the field. We analyzed the applications published on Scopus and Clarivate Web of Science databases over a period of 9 years (2012–2021). Bibliometric data consisted of 1201 documents, and their analysis was performed using various tools, including ScientoPy, VOS Viewer, and Microsoft Excel. The results revealed eight trending topics of applying augmented reality technology to cultural heritage: 3D reconstruction of cultural artifacts, digital heritage, virtual museums, user experience, education, tourism, intangible cultural heritage, and gamification. Each topic is discussed in detail in the article sections, providing insight into existing applications and research trends for each application field.
Source: crossref · Quality: baseline

Research context

OpenAlex topics: Augmented Reality Applications · Virtual Reality Applications and Impacts · Educational Games and Gamification

SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.

Affiliations

Department of Automotive and Transport Engineering, Transilvania University of Brasov, 500036 Brasov, Romania

Department of Mathematics and Computer Science, Ovidius University of Constanta, 900527 Constanta, Romania

Department of Business Administration, Ovidius University of Constanta, 900470 Constanta, Romania

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