Scene simulation using geometrical constraints of weave texture
Source abstract
Abstract
To the problem of weave texture simulation in real scene,a new method of scene simulation using geometrical constraints of weave texture is proposed.By picking up the parallel and perpendicular constraints in the texture,the focus of the camera can be calculated based on the model of perspective image.Then the normal component of the texture can be worked out with the camera focus.After that,a basic plane is made and rotated around thexoryaxis to the location of the texture normal component,and the two angles around xandyaxes were calculated.Finally,the scene simulation was performed via interactive operations in Visual C++ 6.0 platform,using texture mapping.Experiments show that the simulation of 3D-effect of weave texture is vivid to real scene through this method.
Source: openalex_inverted_index · Quality: baseline
Research context
OpenAlex topics: Simulation and Modeling Applications · Computer Graphics and Visualization Techniques · Image Processing and 3D Reconstruction
SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.
References
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