journal article·2025-03

A Soft Glove with Proprioceptive Sensing and Multi-modal Haptic Feedback for VR and Telerobotic Applications

Debadrata Sarkar, Amit Kumar, Aman Arora

Journal of Bionic Engineering· Volume 22· Issue 2
Publisher page

Abstract

No abstract is available for this record. The assistant can identify its topic from the title, but cannot infer the study’s results.

Source: Not provided · Quality: missing

Research context

OpenAlex topics: Tactile and Sensory Interactions · Teleoperation and Haptic Systems · Gaze Tracking and Assistive Technology

SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.

References (36)

Show source-provided references
1. Parekh, P., Patel, S., Patel, N., & Shah, M. (2020). Systematic review and meta-analysis of augmented reality in medicine, retail, and games. Visual Computing for Industry, Biomedicine, and Art,3(1), 21. https://doi.org/10.1186/s42492-020-00057-710.1186/s42492-020-00057-7 ↗
2. Kouijzer, M. M. T. E., Kip, H., Bouman, Y. H. A., & Kelders, S. M. (2023). Implementation of virtual reality in healthcare: A scoping review on the implementation process of virtual reality in various healthcare settings. Implementation Science Communications,4(1), 67. https://doi.org/10.1186/s43058-023-00442-210.1186/s43058-023-00442-2 ↗
3. Choi, N., Kim, E., Ahn, J. H., Ahn, J. H., Park, J. Y., Kim, S. H., Bang, J. H., Park, C., Jung, J., Chin, S. O., Huh, Y., & Kim, D. (2022). Blending virtual reality laboratories with cadaver dissection during COVID-19 pandemic. Anatomia,1(2), 134–147. https://doi.org/10.3390/anatomia102001410.3390/anatomia1020014 ↗
4. Cassidy, K. C., Šefčík, J., Raghav, Y., Chang, A., & Durrant, J. D. (2020). ProteinVR: Web-based molecular visualization in virtual reality. PLoS Computational Biology,16(3), e1007747. https://doi.org/10.1371/journal.pcbi.100774710.1371/journal.pcbi.1007747 ↗
5. Wu, W. C., & Vu, V. H. (2022). Application of virtual reality method in aircraft maintenance service-taking Dornier 228 as an example. Applied Sciences,12(14), 7283. https://doi.org/10.3390/app1214728310.3390/app12147283 ↗
6. Abich, J., Parker, J., Murphy, J. S., & Eudy, M. (2021). A review of the evidence for training effectiveness with virtual reality technology. Virtual Reality,25(4), 919–933. https://doi.org/10.1007/s10055-020-00498-810.1007/s10055-020-00498-8 ↗
7. O’Shea, H., & Redmond, S. J. (2021). A review of the neurobiomechanical processes underlying secure gripping in object manipulation. Neuroscience & Biobehavioral Reviews,123, 286–300. https://doi.org/10.1016/j.neubiorev.2021.01.00710.1016/j.neubiorev.2021.01.007 ↗
8. Bartalucci, L., Cacace, J. F., Carbone, M., De Sanctis, S., Lippiello, V., Siciliano, B., & Siciliano, P. (2023). An original mechatronic design of a kinaesthetic hand exoskeleton for virtual reality-based applications. Mechatronics,90, 102947. https://doi.org/10.1016/j.mechatronics.2023.10294710.1016/j.mechatronics.2023.102947 ↗
9. Mubin, O., Alnajjar, F., Jishtu, N., Alsinglawi, B., & Al Mahmud, A. (2019). Exoskeletons with virtual reality, augmented reality, and gamification for stroke patients’ rehabilitation: Systematic review. JMIR Rehabilitation and Assistive Technologies,6(2), e12010. https://doi.org/10.2196/1201010.2196/12010 ↗
10. HaptX. (2024). Haptic Gloves G1—gloves for virtual reality and robotics. Retrieved from https://haptx.com/
11. SenseGlove. (2024). Nova Haptic Glove. Retrieved from https://www.senseglove.com/product/nova/
12. Manus Meta. (2024). Prime 3 Haptic XR. Retrieved from https://www.manus-meta.com/products/prime-3-haptic-xr
13. Ozioko, O., & Dahiya, R. (2021). Smart tactile gloves for haptic interaction, communication, and rehabilitation. Advanced Intelligent Systems. https://doi.org/10.1002/aisy.20210009110.1002/aisy.202100091 ↗
14. Qi, J., Gao, F., Sun, G., Yeo, J. C., & Lim, C. T. (2023). HaptGlove-untethered pneumatic glove for multimode haptic feedback in reality-virtuality continuum. Advanced Science. https://doi.org/10.1002/advs.20230104410.1002/advs.202301044 ↗
15. Li, F., Chen, J., Ye, G., Dong, S., Gao, Z., & Zhou, Y. (2023). Soft robotic glove with sensing and force feedback for rehabilitation in virtual reality. Biomimetics,8(1), 83. https://doi.org/10.3390/biomimetics801008310.3390/biomimetics8010083 ↗
16. Hinchet, R., Vechev, V., Shea, H., & Hilliges, O. (2018). DextrES: Wearable haptic feedback for grasping in VR via a thin form-factor electrostatic brake. In Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology (UIST ’18) (pp. 901–912). Association for Computing Machinery. https://doi.org/10.1145/3242587.324265710.1145/3242587.3242657 ↗
17. Hinchet, R. J., & Shea, H. (2022). Glove and sleeve-format variable-friction electrostatic clutches for kinesthetic haptics. Advanced Intelligent Systems. https://doi.org/10.1002/aisy.20220017410.1002/aisy.202200174 ↗
18. Song, K., Kim, S. H., Jin, S., Kim, S., Lee, S., Kim, J., Park, J., & Cha, Y. (2019). Pneumatic actuator and flexible piezoelectric sensor for soft virtual reality glove system. Scientific Reports. https://doi.org/10.1038/s41598-019-45422-610.1038/s41598-019-45422-6 ↗
19. Jadhav, S., Kannanda, V., Kang, B., Tolley, M. T., & Schulze, J. P. (2017). Soft robotic glove for kinesthetic haptic feedback in virtual reality environments. Electronic Imaging,29(3), 19–24. https://doi.org/10.2352/issn.2470-1173.2017.3.ervr-10210.2352/issn.2470-1173.2017.3.ervr-102 ↗
20. Kim, S., Gu, S., & Kim, J. (2022). Variable shape and stiffness feedback system for VR gloves using SMA textile actuator. Fibers and Polymers,23(3), 836–842. https://doi.org/10.1007/s12221-022-3349-310.1007/s12221-022-3349-3 ↗
21. Terrile, S., Miguelañez, J., & Barrientos, A. (2021). A soft haptic glove actuated with shape memory alloy and flexible stretch sensors. Sensors,21(16), 5278. https://doi.org/10.3390/s2116527810.3390/s21165278 ↗
22. Lee, Y., Lee, S., & Lee, D. (2021). Wearable haptic device for stiffness rendering of virtual objects in augmented reality. Applied Sciences,11(15), 6932. https://doi.org/10.3390/app1115693210.3390/app11156932 ↗
23. Burns, M. K., & Vinjamuri, R. (2020). Design of a soft glove-based robotic hand exoskeleton with embedded synergies. In Springer eBooks (pp. 71–87). https://doi.org/10.1007/978-3-030-38740-2_510.1007/978-3-030-38740-2_5 ↗
24. Placidi, G., Avola, D., Cinque, L., Polsinelli, M., Theodoridou, E., & Tavares, J. M. R. S. (2021). Data integration by two sensors in a LEAP-based virtual glove for human–system interaction. Multimedia Tools and Applications,80(12), 18263–18277. https://doi.org/10.1007/s11042-020-10296-810.1007/s11042-020-10296-8 ↗
25. Park, Y., Lee, J., & Bae, J. (2015). Development of a wearable sensing glove for measuring the motion of fingers using linear potentiometers and flexible wires. IEEE Transactions on Industrial Informatics,11(1), 198–206. https://doi.org/10.1109/tii.2014.238193210.1109/tii.2014.2381932 ↗
26. Liu, H., Zhang, Z., Zheng, C., Huang, H., Sun, X., Li, C., & Xu, X. (2023). A reconfigurable data glove for reconstructing physical and virtual grasps. Engineering. https://doi.org/10.1016/j.eng.2023.01.00910.1016/j.eng.2023.01.009 ↗
27. David, J. P., Helbig, T., & Witte, H. (2023). SenGlove—A modular wearable device to measure kinematic parameters of the human hand. Bioengineering,10(3), 324. https://doi.org/10.3390/bioengineering1003032410.3390/bioengineering10030324 ↗
28. Yoon, Y., Moon, D., & Chin, S. (2020). Fine tactile representation of materials for virtual reality. Journal of Sensors,2020, 1–8. https://doi.org/10.1155/2020/729620410.1155/2020/7296204 ↗
29. Sziebig, G., Solvang, B., Kiss, C., & Korondi, P. (2009). Vibro-tactile feedback for VR systems. In 2009 2nd Conference on Human System Interactions (pp. 406–410). https://doi.org/10.1109/HSI.2009.509101410.1109/HSI.2009.5091014 ↗
30. Gupta, S., Morris, D., Patel, S. N., & Tan, D. (2013). Air wave. In Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing (pp. 1–10). https://doi.org/10.1145/2493432.249346310.1145/2493432.2493463 ↗
31. Schorr, S. B., & Okamura, A. M. (2017). Fingertip tactile devices for virtual object manipulation and exploration. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (pp. 1–14). https://doi.org/10.1145/3025453.302574410.1145/3025453.3025744 ↗
32. CyberGlove Systems LLC. (2024). CyberGrasp. Retrieved from http://www.cyberglovesystems.com/cybergrasp
33. Hart, S. G., & Staveland, L. E. (1988). Development of NASA-TLX (Task Load Index): Results of empirical and theoretical research. Advances in Psychology,52, 139–183. https://doi.org/10.1016/S0166-4115(08)62386-910.1016/S0166-4115(08)62386-9 ↗
34. Van Zwieten, K. J., Schmidt, K. P., Bex, G. J., Lippens, P. L., & Duyvendak, W. (2015). An analytical expression for the D.I.P.-P.I.P. flexion interdependence in human fingers. Acta of Bioengineering and Biomechanics,17(1), 129–135.
35. Unity Technologies. (2024). Unity Robotics Hub: ROS Unity Integration. Retrieved from https://github.com/Unity-Technologies/Unity-Robotics-Hub/blob/main/tutorials/ros_unity_integration/README.md
36. Tufts University. (2024). ROS for LabVIEW Software. Retrieved from https://github.com/tuftsBaxter/ROS-for-LabVIEW-Software