article·1997-08-01

Dynamic clothing simulation based on skeletal motion of the human body

Takatoshi Saeki, Takao Furukawa, Yoshio Shimizu

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Abstract

Describes the construction of an interactive apparel design system using the Word Wide Web. The system permits end‐users to design clothes reflecting their tastes. Variable renderings of the human body and of clothing within environmental modules simulate apparel design in the virtual world. Proposes a simulation of the human body’s skeletal motions for displaying the dynamic shape‐changes in clothes. Suggests that this method of created animation, though more complex than static representation, nonetheless is more accurate in depicting the actual shapes of clothing.
Source: openalex_inverted_index · Quality: baseline

Research context

OpenAlex topics: 3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Human Motion and Animation

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