Simulation of bespoke garments using parametrically designed patterns
Source abstract
Abstract
Purpose The purpose of this paper is to explore the simulation of garments with various combinations of shape and size using a parametric pattern design method. Design/methodology/approach The approach of this study is to design garment patterns using a text‐based script language and assemble them on a deformable virtual body model to evaluate the appearance and fit of the resulting garment to facilitate the garment design process. Findings In this study, various garment patterns are designed parametrically by an expandable script language and simulated directly on a deformable body model. Research limitations/implications The size and shape of parametrically generated garment patterns are all different for each garment and therefore a full‐texture mapping technique cannot be applied. Practical implications This method may reduce the time required to evaluate the appearance and fit of bespoke garments by replacing the trial‐and‐error based traditional procedures. Originality/value The integration of a script‐based parametric pattern design method into the garment drape simulation system is one of the most useful applications for the practical garment design process.
Source: openalex_inverted_index · Quality: baseline
Research context
OpenAlex topics: 3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Human Motion and Animation
SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.
References
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