journal article·2021Open access

Overlapping Shadow Rendering for Outdoor Augmented Reality

Naira Elazab, Shaker El-Sappagh, Ahmed Atwan, Hassan Soliman, Mohammed Elmogy, Louai Alarabi, Nagham Mekky

Computers, Materials & Continua· Volume 67· Issue 2

Abstract

Realism rendering methods of outdoor augmented reality (AR) is an interesting topic. Realism items in outdoor AR need advanced impacts like shadows, sunshine, and relations between unreal items. A few realistic rendering approaches were built to overcome this issue. Several of these approaches are not dealt with real-time rendering. However, the issue remains an active research topic, especially in outdoor rendering. This paper introduces a new approach to accomplish reality real-time outdoor rendering by considering the relation between items in AR regarding shadows in any place during daylight. The proposed method includes three principal stages that cover various outdoor AR rendering challenges. First, real shadow recognition was generated considering the sun’s location and the intensity of the shadow. The second step involves real shadow protection. Finally, we introduced a shadow production algorithm technique and shades through its impacts on unreal items in the AR. The selected approach’s target is providing a fast shadow recognition technique without affecting the system’s accuracy. It achieved an average accuracy of 95.1% and an area under the curve (AUC) of 92.5%. The outputs demonstrated that the proposed approach had enhanced the reality of outside AR rendering. The results of the proposed method outperformed other state-of-the-art rendering shadow techniques’ outcomes.
Source: openalex_inverted_index · Quality: baseline

Research context

OpenAlex topics: Augmented Reality Applications · Advanced Vision and Imaging · Computer Graphics and Visualization Techniques

SciVX discovery tags are terminology-based. OpenAlex topics are source-provided classifications.

References (42)

Show source-provided references
1. A survey on tracking techniques in augmented reality based application
2. Efficient and robust radiance transfer for probeless photorealistic augmented reality
3. Augmented reality? Principles and practice tutorial
4. Ubiquitous hybrid tracking techniques for augmented reality applications
5. A survey of augmented reality navigation
6. Location discriminative vocabulary coding for mobile landmark search10.1007/s11263-011-0472-9 ↗
7. Simplifying real-time light source tracking and credible shadow generation for augmented reality using ARToolkit
8. Current trends in augmented reality and forecasts about the future
9. Augmented reality of flexible surface with realistic lighting
10. Stumpfel · SIGGRAPH Posters · 2004
11. An analytic model for full spectral sky-dome radiance10.1145/2185520.2185591 ↗
12. Light source estimation of outdoor scenes for mixed reality10.1007/s00371-009-0342-4 ↗
13. Virtual shadows in mixed reality environment using flashlight-like devices
14. Towards probe-less augmented reality—A position paper
15. Layered variance shadow maps
16. Automatic generation of consistent shadows for augmented reality
17. Multiple linear parameters algorithm in illumination consistency
18. Light factorization for mixed-frequency shadows in augmented reality
19. Achieving real-time soft shadows using layered variance shadow maps (LVSM) in a real-time strategy (RTS) game
20. A real-time shadow approach for an augmented reality application using shadow volumes
21. Automatic generation of consistent shadows for augmented reality
22. Interactive virtual relighting of real scenes10.1109/2945.895874 ↗
23. Inverse lighting and photo-realistic rendering for augmented reality10.1007/s00371-010-0501-7 ↗
24. GPU-efficient recursive filtering and summed-area tables10.1145/2070781.2024210 ↗
25. Realistic shadows for mobile augmented reality
26. Real-time estimation of illumination direction for augmented reality on mobile devices
27. Research and implement of improved percentage-closer soft shadows
28. Sterna · GPU Pro 360 Guide to Shadows · 2011
29. Reciprocal shading for mixed reality10.1016/j.cag.2012.04.013 ↗
30. Body space in social interactions: A comparison of reaching and comfort distance in immersive virtual reality10.1371/journal.pone.0111511 ↗
31. High-quality reflections, refractions, and caustics in augmented reality and their contribution to visual coherence
32. A practical approach for real-time illumination estimation of outdoor videos10.1016/j.cag.2012.07.005 ↗
33. Estimation of the horizon in photographed outdoor scenes by human and machine10.1371/journal.pone.0081462 ↗
34. Covering photo-realistic properties of outdoor components with the effects of sky color in mixed reality10.1007/s11042-013-1494-9 ↗
35. Realistic real-time outdoor rendering in augmented reality10.1371/journal.pone.0108334 ↗
36. A context-aware method for authentically simulating outdoors shadows for mobile augmented reality10.1109/TVCG.2017.2676777 ↗
37. ReVitAge: Realistic virtual heritage taking shadows and sky illumination into account10.1016/j.culher.2018.01.020 ↗
38. Simulating shadow interactions for outdoor augmented reality with RGBD data10.1109/ACCESS.2019.2920950 ↗
39. Real time shadow mapping for augmented reality photo-realistic rendering10.3390/app9112225 ↗
40. Detecting ground shadows in outdoor consumer photographs
41. Real-time projection shadow with respect to sun’s position in virtual environments
42. Efficient convolutional patch networks for scene understanding